Stardew Valley

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br93

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9br3

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About this mod

Joja Corporation accidentally loses your Mini Harp during your move and sent it back to you completely broken. After repairing it and delving into harp mastery, you'll discover various buffs, powers, and hidden secrets in Pelican Town. Successor of A Stillness in the Rain - Harp Mod, but better.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs




Joja Corporation accidentally loses your Mini Harp during your move and sent it back to you completely broken. After repairing it and delving into harp mastery, you'll discover various buffs, powers, and hidden secrets in Pelican Town. Successor of A Stillness in the Rain - Harp Mod, but better.



  • Playable mini harp
  • Music sheet and music scrolls with power ups and buffs
  • New powers in power tab
  • New trinket
  • New objects, event, location and more...




  • Rumors suggest that someone outside of Pelican Town may be selling a Harp Bench capable of repairing the broken Mini Harp (Traveling Cart and Bookseller, based on RNG and daily luck, and guaranteed to have in Night Market's Magic Boat stock).
  • Upon repairing the Mini Harp, players can level up by playing it on rainy days. Each level-up introduces improvements to the music, adding more notes, similar to the Lyre mechanics in the game Hades. Select the mini harp and right click to play.
  • Receive letters from your parents, encouraging your musical journey.
  • After reaching Mastery, receive a special reward as recognition of your musical achievements and unlocks special music sheet and scrolls that give buffs and boosts friendship



  • After reaching Mastery, the Harp Bench transforms into a Music Bench, allowing players to craft music sheets that provide various buffs.
  • Just select and use the music sheets to play and gain buffs and powers




  •  Harvesting Hymn: temporarily increases farming skill by 3 levels
  •  Crop Enchantment Overture: upgraded version of Harvesting Hymn. Everytime you play, your vanilla planted crops grow in quality (up to Gold)
  •  Aquatic Ballad: temporarily increases fishing skill by 3 levels
  • Nautical Serenade: upgraded versions of Nautical Serenade. Increases the fishing bar size for a day
  • Nature's Blessing: temporarily increases foraging skill by 3 levels
  • Fortune's Chant: temporarily increases luck by 3 levels
  • Harmony of Fortune's Favor: upgraded version of Fortune's Chant. Increases friendship with everyone you've met by one heart
  • Miner's Melody: temporarily increases mining skill by 3 levels

Players can also purchase the "common" versions of these music sheets (check Configuration section)



  • After mastering the Mini Harp, also a new location, Harp Mastery Cave, becomes available


Me and my homie looking for the new cave*
*just interact with this new statue that shows up iafter the first rainy day after Harp Mastery

  • Inside the cave, there are 12 bundles, each corresponding to a bachelor or bachelorette
  • Completing each bundle rewards players with a music scroll that, when played, triggers their theme song and increases friendship 
  • Just select and use the music scrolls to play their song
  • You can leave by interacting with the statues




  • A Stillness in the Rain: + 100 friendship points with Abigail
  • A Sad Song: + 100 friendship points with Alex
  • Piano Solo: + 100 friendship points with Elliott
  • Song of Feathers: + 100 friendship points with Emily
  • Pickle Jar Rag: + 100 friendship points with Haley
  • Grapefruit Sky: + 100 friendship points with Harvey
  • Land of Green and Gold: + 100 friendship points with Leah
  • Starwatcher: + 100 friendship points with Maru
  • Pleasant Memory: + 100 friendship points with Penny
  • Sam's Band (Electronic Version): + 100 friendship points with Sam
  • Echos: + 100 friendship points with Sebastian
  • Frozen Pizza and Eggs: + 100 friendship points with Shane

Players can also find music scrolls in some festival shops for further friendship boosts, or for collect 'em all.
The music overlaps with each other, so wait for them to finish to play another scroll



  • Upon achieving Harp Mastery and Combat Mastery, the Wizard takes notice of the player's musical skills.
  • He invites you to his tower, where he unlocks the Mini Harp's ultimate power, just don't forget to bring the Mini Harp with you.






* Content Patcher by Pathoschild
* SpaceCore by spacechase0
* Item Extensions by mistyspring
* Better Crafting by KhloeLeclair
* Unlockable Bundles by DeLiXxN



  • "DisableVanillaEventWithoutMiniHarp": while your harp is still broken, it should be impossible to play the mini harp in the Abigail event. So this config will disable that event until you fix the mini harp
  • "BooksellerSellsMusicSheet": if true, there's a random chance, based on RNG and daily luck, that you could buy Music Sheets from the Bookseller after mastery
  • "TravellingCartSellsMusicSheet": if true, there's a random chance, based on RNG and daily luck, that you could buy Music Sheets from the Traveler Cart after mastery
  • "SpawnMusicBenchAfterMastery": it'll spawn a music bench somewhere in the valley after mastery to show the player that they can use the former Harp Bench to craft Music Sheets
  • "ChangeProjectile": it changes the projectile assets to make the Mini Harp trinket shoot notes. If you want to use Magic Quiver, the trinket that the Mini Harp is based of, then you'll need to set this config to "false", otherwise the Magic Quiver will shoot (more powerful) music notes as well
  • "ChangeStringForEatingAction": music animations were added via "eating animations", so, for the sake of immersion, instead of prompting you to eat the music sheets and music scrolls, the game will prompt a generic message: "Confirm action?" This will also show up while you're eating food, so if you don't like this change, you can set this configuration to false.




  • ConcernedApe for the game, the assets and the music
  • Cunningar0807 for the Harp sounds


What comes next?

  • First and foremost, I am eager to experience this mod for myself. It was my first "not-so-simple-oh-no-I-spend-a-month-developing-damn-you-feature-creep" mod, but the more I work on it, the more excited I became to try it.
  • Balance: I changed so many things already thinking it was too hard, or too easy. Real feedback will be really good to know what still need to change
  • New music sheets and power up. I'm open for suggestions and if it's sounds interesting and I'm able to do it with Content Patcher and some help of frameworks (or Discord if I'm stuck) I will try it, 100%
  • Probably new events? I loved tinkering with the new modding capabilities of Stardew Valley 1.6, but if there's something I'm not a fan of, is creating events. But if it fits the mood (of the mod, and the modder) and it's a good suggestion, why not?


Have fun!