Stardew Valley

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MoonSlime

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MoonSlime

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About this mod

Gain EXP and unlock new recipes and professions through the cooking skill!

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Translations
  • Portuguese
  • Mandarin
  • German
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YACS is a remix / Redux (what ever you want to call it) of ideas from CookingSkill by Spacechase and For the Love of Cooking By Blueberry, tossed into a pan and baked by me in the oven. It'll have similarities to those two but yet differences. I would say my mod will sit in the middle of those two, as it adds it's own custom recipes and gives level up rewards but isn't a complete overhaul to the food system. 

A brief overview:
  • Gain EXP from any food you cook.
  • Home-Cooked foods now have a bonus gain on friendship equal to 10% of their edibility.
  • Ingredient input quality now affects Cooking food output quality.
  • As you level up, gain access to many new recipes. These recipes all have buffs to them. 
  • Choose professions that increase gold gained from foods you cook, increase the power of the buffs you cook, or even gain random buffs from eating.
  • Some foods even have cross mod buffs!
  • Cross-Mod Gift Tastes for every item in the mod, for SVE and RSV. 


Here are the 6 new professions and level up bonuses
  • Level up Bonus: +3% edibility from foods you cooked. Longer duration and stronger effects from the professions below.
  • level 5a, Cook: Cooked meals are increased in quality..
  • ------- Level 10a1, Culinarian: When Cooking, Chance to receive double the recipe based on twice your cooking bonus.
  • ------- Level 10a2, Chef: Home Cooked food sells for double plus your cooking bonus.
  • Level 5b, Glutton: Buff duration lasts longer (duration increase increases based on leve)
  • ------- Level 10b1, Gourmand: Food buffs are one level stronger once eaten (+16 for energy or magnetism).
  • ------- Level 10b2, Gastronomist: Eating or Drinking gives a Third "Food/Drink" buff that has a random effect.

How EXP works
  • Gain 2 EXP every time you cook something
  • Gain 50% of the item's edibility as bonus exp for the first 10 crafting.
  • So Cooking a pizza will give 32 exp for the first 10 crafts totaling 320 exp. Then will only give 2.
  • This is to encourage crafting many different foods and can be adjusted in the configs.
  • It takes crafting 7427 fried eggs to reach level 10 cooking if you just cook fried eggs. Get them chickens laying!

Configs
  • Base exp gained from Cooking: Default 2
  • Bonus exp gained from the Edibility of an item: Default: 50%
  • Bonus exp Limit: 11
  • Vanilla food changes: Turn off all but the pie crust changes to vanilla food.

Compatibility

Future Plans!
  • Better Gift tastes for cross-mod content. I currently have get tastes set for RSV and SVE, but they are just "default". I plan on going through and adding some more personalized gift tastes.
  • A rework of Vanilla foods. A lot of foods are eh, so I plan on adding buffs to them.
  • A slight rework of Cooking food Quality. Quality will have a chance to improve based on cooking level + quality of the ingredients. With the Cook profession guaranteeing at least +1 star in quality and Qi seasoning giving +2 stars. 
  • A big machine! The easy bake oven: Allows you to cook pies overnight and even if you don't have the recipe for them yet. 

Looking for help!
  • You can find the github here to open pull requests

 How To Install
Install required mods.
Download, unzip, and place the CookingSkill folder into the Stardew Valley Mod folder.
If installed on an existing file, the new professions should be immediately available.

Should be compatible with most other mods.  Please share incompatible mods on Nexus.
Not compatible with Android.

Special thanks to: The stardew valley discord, spacechase0 for the magic mod, which I used to help set up this one greatly, DrBird for the same reason. Also thanks to KhloeLeclair for helping me with better crafting compatibility. And finally WIZ from the stardew discord for speed bug testing. 


The code for this mod is under the MIT license. Anyone is free to change, upload, or edit this mod as long as it remains under the MIT license. Link to the  Source code.
The Art assets are All rights reserved, as they come from multiple sources (such as asset packs I bought online and thus cant give you permission to use them).