About this mod
(CP conversion) 3 new machines used to Box and Crate goods before shipping to increase their value.
- Requirements
- Permissions and credits
- Changelogs
This is a CP conversion from the Packing Boxes and Crates mod by jabbic, that stopped working properly after 1.6. Now it works!
π¦ Updating π¦
Important!
If you had the original mod installed in your save, open the Articles tab and follow the instructions in the Updating from the JA version article to convert your existing JA packages and machines into the new CP version. Otherwise, they'll become error items!
π¦ Description π¦
I added a couple changes:
π¦ Changed the mod's name to Artisan Packaging (like it already was named in the files)
π¦ Option to remove this mod's items from the Full Shipment requirement (and the Shipped Items screen)
π¦ Choose how to get recipes for this mod's machines
π¦ Option to add Iron Ore as a requirement for fish cans
π¦ Willy now likes Canned Fish
π¦ Lewis and Pierre now like Boxes and Crates
π¦ Everyone else is neutral towards boxes and crates
π¦ Changed mod requirements
π¦ I didn't convert the paradox and crate of crates because as far as I could tell, they weren't obtainable anyway. If someone misses them, I'll add them back.
π¦ Recipe Sources π¦
Recipe sources are configurable, meaning you can choose where to get recipes for each of the three machines! (config keys: boxersource, packersource, cannersource)
π¦ Skill:
- Boxer: 4000g in Pierre's Shop
- Packer: 18000g in Pierre's Shop starting from Year 1 Fall 1
- Canning Machine: A letter the day after you reach Fishing level 6
- Boxer: Farming level 3
- Packer: Farming level 7
- Canning Machine: Fishing level 6
- Boxer: 4000g in Pierre's Shop starting from Year 1 Summer 1
- Packer: 18000g in Pierre's Shop starting from Year 1 Fall 1
- Canning Machine: 20000 in Willy's shop starting from Year 2
- Boxer: 4000g in Pierre's Shop
- Packer: 18000g in Pierre's Shop
- Canning Machine: 20000 in Willy's shop
π¦ Disabled: The recipe can't be obtained, with a few caveats:
- If you already knew it, you'll forget it after you go to sleep
- Forgetting a recipe will reset its "Times Crafted" counter to zero
- If you change your mind and switch the configuration to Shop or Time, you'll have to buy it again to relearn it
- If you switch the configuration to None or to Skill while already having the necessary skill level, you'll have to go to sleep to apply the changes.
- Sometimes you may have to go to sleep twice to apply a change. I'm not sure why or when.
- This only affects the recipe. Any machines in your world will keep existing and working.
- You'll still need to craft the machine to get the Craft Master achievement. It was either that or breaking machines in your world. Remember how disabling a recipe resets its Times Crafted count? Re-enable a machine just before you get the achievement, to make sure you didn't craft it for nothing.
π¦ Requirements π¦
π¦ Stardew Valley 1.6+
π¦ SMAPI 4.0.0+
π¦ Content Patcher 2.0.5+
π¦ For the add-on (see beneath), Producer Framework Mod 1.9.1+
π¦ The main mod works with Automate out of the box (heh), but if you install the add-on it might need PFMAutomate to work with it.
π¦ PFM Add-On = Limitations of the Main File π¦
The PFM add-on adds three features:
π¦ Animations from the original mod (The main file only has a wobble animation while the machines work)
π¦ Packages are colored according to their ingredients (The main file only colors packages if the ingredients are Jelly, Wine, Aged Roe, etc.)
π¦ Packages only stack with packages of same type of ingredient (The main file lets almost every package stack while retaining their prices, no matter what's inside)
π¦ Configuration π¦
At this moment, there are three configuration options:
π¦ Remove From Shipping List: whether you want boxes, crates and cans to be removed from the Full Shipment achievement and shipping list. Default: true. (key: "removefromshipping", accepted values: true, false)
π¦ Progression Mode: See Progression Mode above. Default: Mixed. (key: "progressionmode", accepted values: "Mixed", "Skill", "Time", "Shop", "None")
π¦ Canning Machine Needs Iron: whether you need to use one iron ore for each can you make. Default: false. (key: "needsiron", accepted values: true, false)
π¦ Known Issues π¦
π¦ The only available translations are Spanish, Portuguese, and French. Spanish and French translations are very partial.
π¦ Items cannot be unpacked. It was already like that in the original mod, and I don't know if anyone even wants me to change that.
π¦ There's a PFM bug that plays a sound whenever a machine is loaded, no matter where you are when that happens.
π¦ I can't reproduce this, but under unknown circumstances machines set to the Time source might be available in shops before they were supposed to. If you encounter this bug, please send me a SMAPI log so I can try and figure out what's happening!
π¦ Compatibility π¦
π¦ Incompatible with the Conversion file in Miscellaneous unless you follow the update guide.
π¦ Other than that, no known incompatibilities; there should be none at all. Report any in Bugs, not Posts!
π¦ Technically it is compatible with the original mod, but why would you use both?
π¦ Feedback π¦
π¦ Bug reports go in the Bugs tab, not the Posts. That makes it easier for me to keep track of them. Anything else can go in Posts.
π¦ I might take suggestions to add to this mod, but keep in mind I am not, and do not have, an artist, so any suggestions must not require new art.
π¦ I won't make you gain recipes in the level up screen instead of your mail. That's bad practice.
π¦ Help Out π¦
I need help with a few things, and you can help! Please head over to the Articles tab and read Help Out for more information.
π¦ Permissions π¦
π¦ Art-related: refer to the original mod
π¦ Code-related: you may use my code to write your own mods, as long as you don't make money with it.
π¦ Modifications: refer to the original mod. Additionally, I'd appreciate it if you let me know what you're planning to do, because I might want to do it myself.
π¦ Translations: Check out the Help Out article in the Articles tab. I'd rather add your translation to this mod than have you create a new mod with your translation.