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Solomons workshop

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MarthaSolomon

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About this mod

Hold right click on a tile to run to it automagically! Press the any key to stop in your tracks.

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Click2Move utilizes an A* Search to find the optimal route from your current location to wherever you've clicked taking into account how fast you will run on various tiles (i.e. it's slower to run through grass).

It's currently activated by holding a right click for half a second but that is changeable in the config.

The very first time you use Click2Move you may jitter at the target point - don't worry unless this carries on for more than a few seconds, or happens again. It's just testing how precisely it can tell you to move. This precision is also changeable in the config.

You'll find more by me and how best to contact or support me over at solomonsworkshop.tumblr.com. 

Many thanks to TehPers who provided the A* search module and was extremely tolerant of my thousand thousand questions.

It is built for the Stardew Valley multiplayer beta version 1.3.11 with SMAPI version 2.6-beta.14. 

The following features are coming up:
* a setting to change the horse dismount keys in order to allow click2move to work while riding (at the moment this can only be done by using a keyboard key to activate click2move)
* Setting to automatically run to the next location if a run ends within 1 or 2 tiles of the edge of the map
* Route mapped out as an overlay
* The ability to plan routes through gates and open/close them automatically


V1.0.1 (end path follow when no longer in start location)
V1.1.0 (activation settings now configurable, jittering should now only occur when you first load the mod)