Hello, just wanted to report that after the latest update of item extensions, the custom small gem nodes consistently yield nothing (not even rocks) when mined manually; when exploded with bombs, they work normally instead (if it makes any difference, mining is level 5 with double gem perk).
Yes I had this issue also and its that the Item Extensions mod required has been updated since this mod was last updated and seems to be an issue. If you revert Item Extensions mod back to 1.14.0 it fixes the issue
I'm having this problem aswell. Came on here to see if this was a known bug. How can I fix this? (Is there a way for this to work without reverting back and if not, how can I revert back?)
The bug only works with "custom" and "small" nodes - the big nodes, and the vanilla ones are all unaffected; just use bombs or slingshot+ explosive ammo and you will get the normal loot... just a tad annoying to remember NOT to dig em manually :P
Fingers crossed for a fix eventually (prolly on IE side though).
Any update on diamond nodes being too common? Compared to other nodes and the vanilla diamonds they spawn way too frequently and ruin the balance a bit.
It's beyond my control. At the moment all my nodes have equal chance of spawning in term of pure frequency, and the rarest nodes have additional restriction that entirely prevent them to appears on some days. There's nothing else more i can do about it, either it's an IE issue in the way nodes are picked (which is possible) or you aren't on latest update (or both.)
Now that I think about it, it might've been a lucky day for these nodes to spawn as I haven't encountered so many of them the next few days. However, I can't figure out from the JSON file what day(s) it actually is.
I rarely encounter any Clumps nodes in the Skull Cavern. Currently, the mods related to ores I have are More Custom Gems Conversion, The Geology, MineTweaks, and Ore Increase V3. However, Nodes consistently appear. I have already reached the 400th level, and the probability of that is quite low. But the probability of Clump_CoalOre appearing is particularly high. No matter how I adjust the others, I cannot increase the generation rate, even with SpawnFrequency set to 0.75 Even when I launch this MOD alone, it's still the same; I can hardly see any Clumps even at 2000 layers
I didn't read the changelog and encountered the monster nodes by surprise, and I laughed so hard! You're in a mine, of course some of these random boxes are full of bats! I love it.
Hello, just stopping by to ask if you could increases the amount of hits it takes to break these clumps and nodes. Its very unsatisfying to finally find one (Since they are supposed to be rare) and have it break in less hits than a common rock.
With an Iridium Pickaxe it should take at the minimum 4 hits to break, just to savor the find.
Hello, I was looking a bit around the code and you can definitely change the required hits to break these rocks Its under the name of.
"Health" : 10,
In the "Clumps.json" file, each resource has its own Health. An example I set one to 40 and with an iridium pick it took 14 hits to break, at health of 100 it took 34 hits. For the Normal 10 it takes 4 hits (Said before it should take at minimum 4 hits with an iridium pick I was using prismatic tools at that time so I was just guessing haha)
Anyhow, you should play around with this to have some variance since they all break with the same number of hits.
It would affect the hits needed for non upgraded pickaxe too in way that i find tedious hence my previous answer. Feel free to edit files for personal use as you are motivated to look at stuff.
I've been encountering invisible nodes since I installed this mod, this is the second one I've managed to break and both dropped bombs from it, so I'm not sure what node is missing on my end
Hello, I wanted to know what I need to change for clumps to appear more in caves, I saw in the Clumps.json that there is some lines that say "SpawnFrequency", so does the spawn frequency line is the one that I need to change?, also in that line the limit for spawnFrequency is 1?, also there are some lines that say "Chance", what do they do?, srry if the questions are basic.
edit: The thing is that I dont see any clumps in my save :(, from level 1 to 100
If you want to edit, i suggest looking at Item Extension documentation for more details :) Note that the chances are on the low side but if you don't see any custom node over nearly the entire mine descent then you may have an issue and i would check that the mod is working first (error in log and such) before trying to edit stuff.
Is this mod the reason I keep getting purple quality gems? How can I disable gem quality? Even with bigger inventory mod, a dive in the skull cavern is an inventory management nightmare. I am making enough profit as it is with increasing spawn rate and amounts, no need to triple their price.
If you have any farm animals that drop gems like the frogs then it's probably that. It's a known game thing with animals. They will always drop quality regardless of what an author puts in because it's based on the animals hearts with you.
I recommend tbe mod Quality Smash. It helped me with this.
163 comments
{
"GlimmeringNodesAndClumpsEmeraldNode_Translated": "翡翠节点",
"GlimmeringNodesAndClumpsEmeraldNode_Description_Translated": "封闭在石头中的高品质翡翠。",
"GlimmeringNodesAndClumpsAquamarineNode_Translated": "海蓝宝石节点",
"GlimmeringNodesAndClumpsAquamarineNode_Description_Translated": "封闭在石头中的高品质海蓝宝石。",
"GlimmeringNodesAndClumpsRubyNode_Translated": "红宝石节点",
"GlimmeringNodesAndClumpsRubyNode_Description_Translated": "封闭在石头中的高品质红宝石。",
"GlimmeringNodesAndClumpsTopazNode_Translated": "黄宝石节点",
"GlimmeringNodesAndClumpsTopazNode_Description_Translated": "封闭在石头中的高品质黄宝石。",
"GlimmeringNodesAndClumpsAmethystNode_Translated": "紫水晶节点",
"GlimmeringNodesAndClumpsAmethystNode_Description_Translated": "封闭在石头中的高品质紫水晶。",
"GlimmeringNodesAndClumpsDiamondNode_Translated": "钻石节点",
"GlimmeringNodesAndClumpsDiamondNode_Description_Translated": "封闭在石头中的高品质钻石。",
"GlimmeringNodesAndClumpsCopperNode_Translated": "铜节点",
"GlimmeringNodesAndClumpsCopperNode_Description_Translated": "一条纯铜脉。",
"GlimmeringNodesAndClumpsIronNode_Translated": "铁节点",
"GlimmeringNodesAndClumpsIronNode_Description_Translated": "一条纯铁脉。",
"GlimmeringNodesAndClumpsGoldNode_Translated": "金节点",
"GlimmeringNodesAndClumpsGoldNode_Description_Translated": "一条纯金脉。",
"GlimmeringNodesAndClumpsIridiumNode_Translated": "铱节点",
"GlimmeringNodesAndClumpsIridiumNode_Description_Translated": "一条纯铱脉。",
"GlimmeringNodesAndClumpsCoalNode_Translated": "煤节点",
"GlimmeringNodesAndClumpsCoalNode_Description_Translated": "一块煤。",
"GlimmeringNodesAndClumpsClayNode_Translated": "粘土节点",
"GlimmeringNodesAndClumpsClayNode_Description_Translated": "一块粘土。",
"GlimmeringNodesAndClumpsSaltpetreNode_Translated": "硝石节点",
"GlimmeringNodesAndClumpsSaltpetreNode_Description_Translated": "一块含有爆炸物的硝石。",
"GlimmeringNodesAndClumpsMonsterNode_Translated": "硝石节点",
"GlimmeringNodesAndClumpsMonsterNode_Description_Translated": "一块含有爆炸物的硝石。"
}
(Is there a way for this to work without reverting back and if not, how can I revert back?)
Fingers crossed for a fix eventually (prolly on IE side though).
At the moment all my nodes have equal chance of spawning in term of pure frequency, and the rarest nodes have additional restriction that entirely prevent them to appears on some days. There's nothing else more i can do about it, either it's an IE issue in the way nodes are picked (which is possible) or you aren't on latest update (or both.)
I have already reached the 400th level, and the probability of that is quite low.
But the probability of Clump_CoalOre appearing is particularly high.
No matter how I adjust the others, I cannot increase the generation rate, even with SpawnFrequency set to 0.75
Even when I launch this MOD alone, it's still the same; I can hardly see any Clumps even at 2000 layers
With an Iridium Pickaxe it should take at the minimum 4 hits to break, just to savor the find.
If you would, Thank you
Thank you for the response tho.
"Health" : 10,
In the "Clumps.json" file, each resource has its own Health. An example I set one to 40 and with an iridium pick it took 14 hits to break, at health of 100 it took 34 hits. For the Normal 10 it takes 4 hits (Said before it should take at minimum 4 hits with an iridium pick I was using prismatic tools at that time so I was just guessing haha)
Anyhow, you should play around with this to have some variance since they all break with the same number of hits.
Feel free to edit files for personal use as you are motivated to look at stuff.
edit: The thing is that I dont see any clumps in my save :(, from level 1 to 100
I recommend tbe mod Quality Smash. It helped me with this.