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Lumisteria

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147 comments

  1. SilverJD
    SilverJD
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    Hello, just stopping by to ask if you could increases the amount of hits it takes to break these clumps and nodes. Its very unsatisfying to finally find one (Since they are supposed to be rare) and have it break in less hits than a common rock.

    With an Iridium Pickaxe it should take at the minimum 4 hits to break, just to savor the find.

    If you would, Thank you
    1. Lumisteria
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      No, the way the framework works doesn't allow to fine tune the number of hit needed in such a way.
    2. SilverJD
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      So it's a limitation, that's to bad. 

      Thank you for the response tho.
    3. SilverJD
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      Hello, I was looking a bit around the code and you can definitely change the required hits to break these rocks Its under the name of.

      "Health" : 10,

      In the "Clumps.json" file, each resource has its own Health. An example I set one to 40 and with an iridium pick it took 14 hits to break, at health of 100 it took 34 hits. For the Normal 10 it takes 4 hits (Said before it should take at minimum 4 hits with an iridium pick I was using prismatic tools at that time so I was just guessing haha) 

      Anyhow, you should play around with this to have some variance since they all break with the same number of hits.
    4. Lumisteria
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      It would affect the hits needed for non upgraded pickaxe too in way that i find tedious hence my previous answer.
      Feel free to edit files for personal use as you are motivated to look at stuff.
  2. NexusDevil360
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    I've been encountering invisible nodes since I installed this mod, this is the second one I've managed to break and both dropped bombs from it, so I'm not sure what node is missing on my end


    1. Lumisteria
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      I possibly have an index error, thanks for the report with details! I appreciate it.
    2. Ravenswing17
      Ravenswing17
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      I'm also having this issue
    3. Lumisteria
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      Yes, i have several things i want to do mod related, this one will be fixed when an update will be pushed.
  3. kangmmmmmmm
    kangmmmmmmm
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    I can't destroy what the problem is with these ores
    1. Lumisteria
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      It can be a mod interaction.
  4. Gaelmendo59
    Gaelmendo59
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    Hello, I wanted to know what I need to change for clumps to appear more in caves, I saw in the Clumps.json that there is some lines that say "SpawnFrequency", so does the spawn frequency line is the one that I need to change?, also in that line the limit for spawnFrequency is 1?, also there are some lines that say "Chance", what do they do?, srry if the questions are basic.

    edit: The thing is that I dont see any clumps in my save :(, from level 1 to 100
    1. Lumisteria
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      If you want to edit, i suggest looking at Item Extension documentation for more details :) Note that the chances are on the low side but if you don't see any custom node over nearly the entire mine descent then you may have an issue and i would check that the mod is working first (error in log and such) before trying to edit stuff.
  5. MetaSamsara
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    Is this mod the reason I keep getting purple quality gems? How can I disable gem quality? Even with bigger inventory mod, a dive in the skull cavern is an inventory management nightmare. I am making enough profit as it is with increasing spawn rate and amounts, no need to triple their price.
    1. Lumisteria
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      Hi, i don't think it's this mod, but you can probably test and see and then report stuff to the right mod? :)
    2. riotgirl5989
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      If you have any farm animals that drop gems like the frogs then it's probably that. It's a known game thing with animals. They will always drop quality regardless of what an author puts in because it's based on the animals hearts with you.

      I recommend tbe mod Quality Smash. It helped me with this. 
  6. tepteptep
    tepteptep
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    Is there a menu where you can choose which ores and minerals are affected by the clumps and nodes?
    Thanks.
    1. Lumisteria
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      No, there's no such menu, i keep my configuration simple when possible.
  7. DuvieLuna
    DuvieLuna
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    Hi, I don't know what to do the bigger gem nodes aren't interactable and I already tried downloading a different version of item extension
    1. Lumisteria
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      At some point there was an interaction issue with the Break in One Hit option of CJB cheat. If it's not that, you'll have to report that to IE author with a log.
    2. skye7734
      skye7734
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      same issue cjb not installed
    3. lucyusm15
      lucyusm15
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      Hi, I'd like to know if there is a fix for this issue as well? I can break the giant geode node (normal, or frozen geodes) but not the gem/ore nodes (for example, giant copper node, giant emerald node) Maybe I missed some step or installed the mod incorrectly? Thank you in advance!
    4. Lumisteria
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      I don't think i had cases of people being able to break some clumps but not others. If you can provide a log it's possible someone will have a clue, but it's hard to track those specific cases.
    5. ahCallie
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      It looks like Item Extensions just updated to fix this issue. I haven't gotten in to see, but I think it should be good now.

      Edit: It didn't work by the way.
  8. wreakitwrea
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    I just came across the lunarite and gasped! it's so pretty!! thank you for the mod 
  9. Also I found out that certain nodes and clumps give different items, like ruby nodes dropping bombs and aquamarine nodes dropping Calcite.
    1. Lumisteria
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      Thanks! It's a bit of different issue internally (they drop the intended items, but have the wrong sprite), it'll be fixed in a future update.
    2. Jinglefruit
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      Came here to report the same thing. Also the Salpetre/Saltpeter and Jamborite clumps don't spawn.

      If anyone wants to fix them;
      Open clumps.json
      Use ctrl+F to find "Calcite"
      About 5 lines below that, change "SpriteIndex" from 184 to 186. (Aquamarine will still spawn after the change)
      Use ctrl+F to find "Salpetre"
      5 lines below, change "SpriteIndex" from 200 to 202.

      {If you have experience with json files, you can also copy the entire Salpetre bit before changing it from 200, and change the spawns from 287 to 64, and then it will continue to be the Ruby node, but will spawn Rubies. If you wish for both Ruby and Salpetre to spawn make sure to change the ID and name of the clump so it doesn't overlap with itself!}
  10. DxTea
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    Hi there! I translated your i18n file into 
     Russian 
    ru.json for Lumisteria Glimmering Clumps and Nodes - Pastebin.com