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File credits
Pathoschild for SMAPI and In-Depth modding docs
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Changelogs
Version 1.2.2
Included Chinese translation thanks to mzzyou
Version 1.2.1
Changed text to work with i18n
Version 1.2.0
Moved enchanments setting to a separate page
Moved weapons setting to a separate page
Formatted the Config menu better ( I hope at least)
Fixed some bugs and slightly changed the default values
Version 1.1.3
Fixed daily limit not applied correctly
Version 1.1.2
Removed debug code - oops
Version 1.1.1
Added config file
Version 1.0.1
Added in-game messages:
- When a floor could contain a weapon
- When weapons won't spawn until the next day
Version 1.0.0
Initial Release
Donations
No donations accepted
Basic description The next day and forward after obtaining the Galaxy Sword and an Infinity weapon, the Mines and Skull Cavern have a chance to spawn some barrels each day. These barrels may contain a Galaxy weapon, with a chance to have an enchantment and the new innate enchantments from the 1.6 update.
A little bit more detailed description By default you can break up to 5 barrels a day. There will be a small message to let you know there is a barrel in the floor.
The base chance to get a weapon is 60% and increase by 5% every 20 floors up to 120 which will be 90%. The dangerous variants give additional 10% so the dangerous skull cavern will always drop a weapon.
There is 50% to get an innate enchantment and 15% to get a regular enchantment.
Almost everything I could think of is in the config menu (GMCM) for you to adjust as you see fit =) If you have feedback or encounter bugs please tell me :)