This page was last updated on 04 April 2025, 1:26PM
Changelogs
Version 1.0.2
PlantAnywhere now allows planting on wooden floor beams inside greenhouse
Dropped out of life with a Stardrop in hand -- followed the Junimos toward the riff-filled land
Version 1.0.1
Overhauled debug output logic and converted almost all logs to be debug only
Revamp'd GMCM config menu to be a little neater and prettier
Updated i18n (translations)
For source code scavengers: killed all trace of GodMode (scrapped feature), organized CodePatches and Methods
Added FruitStayThroughSeasons courtesy of gellingly
Version 1.0.0
Fixed compatibility with PassableCrops mod
Added Brazilian Portuguese and Spanish localization
Removed Herobrine
Version 0.5.14
Fixed incorrect fruit being drawn on tree when using custom fruit mods such as Raffadax/Cornucopia
Version 0.5.13
Fixed compatibility with custom greenhouse mods
Version 0.5.12
Tweaked placement logic
Added some error handling to prevent crashes
Version 0.5.11
Prettified optimization to maintain performance without sacrificing aesthetic
Patched bug with content patcher
Modified placement logic
Version 0.5.10
Optimization to draw methods to support 500+ fruits in a single location even on low-end systems
patched daysUntilMaturity for compatibility with EastScarp
Version 0.5.9
fixed color, size, and buffer x/y config options
removed spooky "tileIsFree" debug alert
fixed illegal placement bug
removed herobrine
Version 0.5.8
Fixed min/max fruit per day
Fixed PlantAnywhere default value
Removed all options relating to FruitTree.draw() until I can patch it
Changed how debug logs work to hopefully be less spammy and invasive
Added i18n translation support so the options can be translated to other languages (only English, for now)
Added "Fruit In Winter" option that expands "Fruit All Seasons" to truly encompass ALL seasons
Began framework for a new feature. May cause bugs.
Version 0.5.7
Fixed placementAction logic. "Plant Anywhere" is no longer required to plant trees near each other, only enable that option if you'd like to plant trees indoors or in town.
Version 0.5.6
Fixed object placement logic for moving occupied chests when hit 2x with a tool
Version 0.5.3
Updated for version 1.6
Fixed issue where ItemId was read as an int instead of a string, causing an error
Changed how sprite is located and updated
Updated general verbiage that became obsolete with 1.6