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Created by

rokugin

Uploaded by

rokugin

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About this mod

Adds configurable additional benefits to Stardrops.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
Install
1. Install the latest version of SMAPI.
2. Unzip the mod folder into the Stardew Valley/Mods folder.
3. Run the game using SMAPI.
(optional but highly recommended) Install Generic Mod Config Menu by spacechase0.


About
I tend to play with stamina disabled, so I was looking for a way to keep benefiting from the Stardrop's. Every buff can be toggled on or off and their individual powers can be adjusted as well.

Current buffs: (all the multipliers are hard to test, so I low-balled their values and say good luck if you want to change them)
Health - directly increases the amount of max health you have.
Health Regen - adds a constant health regen effect, tracks decimals but health is only added in whole numbers.

Energy - directly increases the amount of max stamina you have.
Energy Regen - adds a constant energy regen effect, tracks decimals but energy is only added in whole numbers.

Magnetic Radius - increases pixel distance of magnetic radius, 64 is equivalent to one tile.

Speed - increases player speed, uses decimals, +1 is the amount coffee gives.

Attack - directly increases the damage you deal with all weapons/tool.
Attack Multiplier - applies a multiplier to players attack damage, 0.1 is a 10% increase.

Critical Chance Multiplier - multiplies the critical chance after skills (probably other buffs too), 0.1 is a 10% increase.
Critical Power Multiplier - multiplies critical damage after skills (probably other buffs too), 0.1 is a 10% increase.

Knockback Multiplier - multiplies the knockback value of the enemy you hit, , 0.1 is a 10% increase.
Weapon Speed Multiplier - multiplies the current weapons swing speed stat, 0.1 is a 10% increase.

Defense - directly decreases the damage you take.
Immunity - every point reduces the chance to be affected by an enemy debuff by 9.1%.

Each skill has an associated buff, tracks decimals but only applies on whole numbers (so +3.15 Combat would add +3 Combat), the game tracks buffs to skills for unlocks so you can't use this to unlock stuff early but you can increase beyond the cap of level 10. I suggest checking the wiki for information about what that does for each skill.

Version 1.4.0 starts with all buffs active and re-balances all the defaults, obviously this is my personal preference so feel free to adjust everything to your hearts desire.

Version 1.3.0 starts with only defense, immunity and health buffs active. Doesn't make any permanent changes, so it can be removed at any time. Any changes will be reflected the next time you start a day, so either by sleeping or by restarting the day just make sure you sleep to save actually getting the Stardrop.


Compatibility
Using the Health buffs will conflict with any other mods that affect health.
Works in multiplayer, everyone who wants to benefit from the mod has to have it installed.

Source