hello, I reappy like this mod, do you think you can add in the luck predictor ? so you can see tomorrow's luck depends on your steps ? that would be so awesome.
Was only going to re-download this for the fishing percentages always being there with the rod like it use to, but apparently that's now how it works now according to recent comments? Shame if true, but I'll test just in case it was just a problem for some.
Edit: Well, this how it works now. Not quire as useful since you actually have to get to water and start fishing, but still serves functionally the same purpose, if a tad more inconvenient.
The toggle keybind does not function in multiplayer for those that join, but works as the host and in singleplayer. Every other mod feature appears to function without issue.
Is there an option for you to add display available fish always when you hold the rod? Now info is displayed only when you start fishing. Still good but I prefer when info was display all the time.
I love this mod,but it does not show the fish information when I hold the rod near the water,it only shows the relvant information when I start fishing , hopefully it will show the relevant fish information when I hold the rod!!!
A suggestion I keep thinking about: on many maps there are a lot of twigs and stones, which means a lot of outlines when the outlines are turned on. Similar to how the hoe and fishing rod work, would it be possible to have an option that only outlines twigs when the axe is equipped and only outlines stones when the pickaxe is equipped?
When updating mods, I always have to copy and put all the configs back as they get deleted by Vortex. But with so many sub-mods, this can be a bit time-consuming for this one.
Have you ever considered moving all the configs to the main mod? Like how some mods have an API that lets other mods communicate with it and keep their configs in the 'framework' mod instead of individually?
That way players would only have to backup one config.
In older versions of this mod i used a single config file but with many patches this can become confusing. I am open to suggestions for alternatives but i don't believe keeping all settings in a single config would be better than the current implementation.
o mod não funciona mais... precisa de algum complemento? o coloco na pasta como sempre fiz, ele abre corretamente mas quando entro no mapa ele não mostra nada.
The seed patch is a work in progress and was mistakenly added to the download that includes all patches. It should be removed as it is currently not working.
This mod is fantastic! It allowed me to downsize some of my other mods. For example, since your mod has a feature that lets me see ladders in the mines, I was able to remove the ladder locator mod. However, I wanted to report one issue: the mine containers do not reveal their contents. I can break open a container that appears empty, but I sometimes find seeds or cave carrots inside, the setting is enabled.
Additionally, I was wondering if you could add a feature that shows whether weeds contain mixed seeds. Thank you!
Thanks for letting me know, it seems the container logic has been changed since i implemented the patch. I have created an update to fix the issue. Weeds are unfortunately completley random and not usefull to predict (the outcome would change every frame).
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Edit: Well, this how it works now. Not quire as useful since you actually have to get to water and start fishing, but still serves functionally the same purpose, if a tad more inconvenient.
Have you ever considered moving all the configs to the main mod? Like how some mods have an API that lets other mods communicate with it and keep their configs in the 'framework' mod instead of individually?
That way players would only have to backup one config.
Additionally, I was wondering if you could add a feature that shows whether weeds contain mixed seeds. Thank you!