Stardew Valley
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Selph aka zombifier

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zombifier

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About this mod

This mod allows artisan good recipes added by Content Patcher to inherit the flavor and price increase of their consumed fuel (e.g. flavored honey, fruit wine, etc.), as well as specify additional fuel categories (e.g. accept any Milk items instead of just one Milk).

Requirements
Permissions and credits
This mod adds the following functionalities:

  • Machine recipes that requires a flavored item as 'fuel' (ie. any items that can have a 'base' item that it's made from, like flower honey, fruit wine or vegetable pickles) will inherit the flavor and price increase. No longer lose money by turning Apple and Fairy Rose Honey into just generic Apple Mead!
  • Specifying extra acceptable fuels when any one fuel is accepted. As an example, this mod's default config makes any recipe that accepts Milky White Mushrooms as fuel to also accept any Milk as fuel. Make Goat, Cow, or even Hazelnut Milk Yogurt!

In both cases, the new item will have its price increased if the used fuel is more expensive than the 'generic fuel', and its name appended with the used fuel for immersion purposes (e.g. Apple Mead flavored with Fairy Rose Honey). The added sell price is 2 x (cost of flavored item) - (cost of base, unflavored item).

This mod does nothing on its own! It only applies its changes to other CP recipe mods, such as the ones linked above, and wildflour's suite of mods in general, which adds many recipes that use Honey as fuel, or generic milk mushrooms.

Custom rules can be added to the mod's config file - the default values should be self-explanatory. Currently there's no support for per-machine configs, only global config for each fuel item to minimize code changes, but that might change in the future.

IMPORTANT NOTES:
  • This mod does not work with recipes added by Producer Framework Mod, only direct Content Patcher. But at the same time, it does not conflict with PFM and both can be used alongside each other.
  • This mod does not add "Flower Honey -> Flower Mead' recipes. That functionality is already handled by this mod.
  • In general, if you need more flexible recipes, it's probably a better idea to use PFM (though as of this writing PFM doesn't support the 'inherit flavor of fuel' functionality).

Source Code: https://github.com/zombifier/My_Stardew_Mods/tree/master/ExtraFuelConfig

TODO: Make the name change persist through multilevel recipes.