Stardew Valley

File information

Last updated

Original upload

Created by

herb and bean

Uploaded by

herbivoor

Virus scan

Some manually verified files

About this mod

Uniformly desaturated and color-shifted tilesheets created to form a baseline for those with an insatiable need to eradicate the vanilla color palette

Requirements
Permissions and credits
Changelogs
Donations
If you don't want to read the whole description, just install the "Significant" preset in Optional Files and your game should look like the images in the gallery!

Eyes bleeding playing 1.6 vanilla? Don't like using ReShade? Spent hundreds of hours curating a modlist just to get flashbanged by that one item which you don't have a retexture for? Me too.

Not intended to replace your map recolor mods or other texture replacers, this universal desaturation mod uses Content Patcher's new priority feature to make sure it loads as early as possible so that you can build your load order on top of it. You can and should use it with any other mod you want. 

Every single texture in the game has been uniformly tweaked (every texture has been tweaked the exact same way). This includes the map, UI, buildings, craftables, portraits, characters, animals, monsters, food, etc. Think of it as vanilla, but through a filter.

There are two ways to install the mod. You can use the main file which contains all the possible options, or use one of the three presets in the optional files. The main file is very large (700MB when installed), but is fully configurable to your exact personal preferences. The presets contained in the optional files are standalone (do not need the main file), smaller (do not contain duplicate tilesheets in different hues and saturations), but not configurable.

These are the preset options:



Subtle: 30% less saturation, no hue change

Significant: 40% less saturation, slight hue change

Extreme: 50% less saturation, significant hue change



For those who value configuration choice over drive space, the main file is for you. Its config contains two options (changed via the config file or GMCM) with a few choices each:


Saturation: how saturated the textures are (i.e. how bright the colors are).

"0": no saturation change

"1": 30% less saturated than vanilla (fairly subtle difference)

"2": 40% less saturated than vanilla (default, obvious difference)

"3": 50% less saturated than vanilla (extremely desaturated)


Hue: how much the hue of the colors has been shifted towards a more cool palette to offset the strong yellows present in vanilla.

"0": no hue change

"1": default, slight hue change - mostly a color correction of vanilla

"2": significant hue change, most textures will have a "peachy" hue - might look strange on some sprites


This means that if you just want really desaturated tilesheets with no hue change, or vanilla saturation in a slightly peachier hue, you can do that.



Thank you so much to seitanicbean for automating the process and saving me hours of work. Seriously cannot express how many hours they saved me, this definitely would not have gone out with as many options as it has if I was writing this much json and recoloring every vanilla tilesheet 12 times by hand.
Also, since the tilesheets and json have been generated using scripts, I can keep this mod up to date with any vanilla updates as soon as they come out without having to play the content first to avoid spoilers!

Huuuuge thank you to PathosChild for the priority feature and for Content Patcher in general!

My other mods will be updated to 1.6 once I've played the new content, thank you for your patience!