A mod that allows multiplayer to occur without the need of cabin buildings occupying space on the farm.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Changelogs
Version 1.0.4
Updated for Stardew Valley 1.6.10
Version 1.0.3
Fixed linux case sensitivity support (Thanks to osugregor!)
Version 1.0.2
Fixed loading saves after cabins have been spawned.
Fixed cabin names as displayed by the mod Stardew Locations
Version 1.0.1
Fixed cabin exit leading to the wrong location on Custom Farms, Meadows and after the farmhouse has been moved.
This mod removes the mandatory link between cabins and the creation of farmhands.
When someone joins a multiplayer save where the host has this mod, there will always be an available spot to create a new farmhand, and when they spawn into their "cabin", they will land outside the main farmhouse.
Next to the farmhouse door is an elevator panel of sorts, that lets you pick which interior you want to go to, using the name of the farmer that owns that interior. The farmhouse door takes you to the most recently selected interior, or the one you spawned in if you haven't specified.
This mod also makes it so anyone can use the farmhouse mailbox, as farmhands wont have a cabin anymore to have their own mailbox. Everyone sees their own mail, just like the island farmhouse mailbox.
Recommended mods: StardewLocations as it will say which interior you are entering.
WARNING: The save will not be playable if this mod is removed while cabin interiors exist that were created by this mod, I'm hoping to address this in future updates. Upcoming changes: Allow migrating cabin interiors from existing placed Cabins to the Primary Farmhouse (to use this mod for an existing save) Allow migrating cabin interiors from the primary farmhouse back to a placed cabin (So this mod can be safely uninstalled)