I believe that this mod is now maintained by PathosChild, as a result it will likely get an update eventually, but it will probably take a while because Pathos updates their own mods first, and they have a *LOT* of mods to keep on top of.
config.ring-of-regeneration-rate.name = config.refreshing-ring-rate.name I don't quite understand why the descriptions are the same, but the two still have different effects
I use this mod a lot, have for some time. I would like to input a Ring of Refreshing in another mod that grants items. However I can't get the Item to be recognized. I've made sure the More Rings Mod loads before it does. I'm using this to try and add it.
The ring of wide nets just makes my fishing bar fill up the whole area by about 99% with just 1 so thats a annoying bug because i want the rings affects but thats just guaranteed catch at that point.
This is why you dont add or change json asset mods after a save file is begun. It changes and shuffles the IDs of the items thereby making them all change. Json Assets has some code to help prevent json shuffle but it doesnt always work which is why DGA or Dynamic Game Assets was created but it seems to be far less popular because there are a lot of things that Json Assets does that DGA didnt and people didnt like certian bugs that they encountered in early versions so it was just never widely used.
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I don't quite understand why the descriptions are the same, but the two still have different effects
"aedenthorn.CSPTestCP/Ring": {
"NameOrIndex": "RefreshingRing_Name",
"Type": "Ring",
"MinAmount": 1,
"MaxAmount": 1,
"ChancePercent": 100,
"MinQuality": 0,
"MaxQuality": 0
},
Any help would be appreciated.
P.S. I can use CJBItem Spawner but would like to remove that one. This is the only way I can get it early in the game.