At the start of every day, the game will choose a random cooked food which the player will have a craving for. If this food is eaten, the player will receive various strong buffs for roughly half a day, in addition to the normal buffs the food gives.
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Changelogs
Version 1.6.0
Fixed buff duration bug and added option to use seeded randomness.
Version 1.5.1
Fixed names of modded food and added food blacklist.
Version 1.5.0
Now only allows known recipes to be picked as the daily craving.
Version 1.4.0
Added hangry mode as well as config file with options for buffs and debuffs.
Version 1.1.0
Now adding the daily food craving into the quest tab so it can be viewed again later (requires Quest Framework mod).
Version 1.0.0
Created base mod.
This mod adds daily cravings for cooked food for the player, the craving will be pulled from the list of recipes known to the player. The craving will be displayed at the start of the day and it will also be put into the quest log. If this craving is fulfilled, the player will receive these buffs by default (additionally to the buffs the food gives by default):
+2 Attack
+2 Defense
+1 Speed
Configuration Because I suck at balancing I'm not telling you how you are supposed to feel when you finally eat that food you were craving ;) you can also change the values for the buffs using the config file included in the mod.
The config file also includes the opion to enable "hangry mode", which gives you debuffs until you fulfill your craving. To enable it, simply set "useHangryMode": true. Similarly to the buff values, you can also edit the debuff values in the config.
Because some food mods may add foods that aren't really meant for consumption, but only as an ingredient for other food, the config also contains a list that you can use to blacklist certain foods. As an example of usage: "recipeBlacklist": [ "Fried Egg", "Omelet" ]
Also, you can choose between using the default randomization and a seeded version. Default will give you a random food every time to start the day, meaning if you quit to main menu and restart the day you will probably get something different. Seeded means the random food is fixed to each day, so resetting until you get what you want is not an option anymore. You can activate seeded randomness by setting: "seededRandom": true