Stardew Valley

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About this mod

Expands Elliott's main dialogue by over 130 lines and way over 200 sentences!! Includes a few new questions, some seasonal dialogue that differs from 1 to 4 years, and is more romantic at 10 hearts. Keeps all vanilla dialogue, but moves things around. Two versions available - One for use with the Doki Doki Elliott dialogue, and one standalone.

Permissions and credits
The zip file includes the .xnb file and the .yaml file, as well as the original .xnb file in case it needs to be restored.

Change log:
----June 14th- Content Patch Version!  - Added CP versions for both the Doki Doki and the Full versions of the dialogue. Please let me know if there are any problems! (Must have SMAPI and the Content Patcher to use)
----November 29th-Version 2.0 - Fixed a possible bug with the Summer Saturday dialogue at 6 heart levels. Adjusted wording, and cleaned up some sentences. Adjusted all the codes for the portrait pictures, so they work with the vanilla portrait, and are optimized for the new portrait/sprites for Elliott that has just been released!(see below for link)
----November 18th-Version 1.1 - Various typos fixed in all dialogue. Please let me know if you see more!
----November 17th - Version 1.0b/1.0c - No dialogue changes! Fixed a couple typos in the readme text file, and added a little more information to it in regards to merging files. Fixed the placement of the .yaml file in the full version, so it is in it's proper folder, and not with the backup dialogue!


  • Expands Elliott’s by over 130 lines (About 150-175 counting variations on seasonal dialogue in years 1 to 4, I try not to count lines that repeat).
  • All vanilla dialogue is included, although some of it has been moved around.
  • Additions have been made to some of the vanilla conversation, so if you continue to click, Elliott continues to talk.
  • Sentences have been expanded by over 200... I lost track as I expanded the conversations. Using word count, their are over 10,000
    new words (this is high, since there are years of seasonal dialogue!)
  • I tried to keep all dialogue in tune with Elliott’s personality and background, as described in the game.
  •  Seasonal individual day dialogue is included, with the lines varying from 1 to 4 years, so that it doesn't repeat exactly each time. The first year is more generic, with warmer/interested lines in the 2nd and 3rd year. The 4th year is friendly. I figured if you hadn't married him by the fourth year, you had likely married someone else. The seasonal dialogue usually refers to festivals, birthdays, or the changing of seasons.
  • Elliott will refer to/make comments about: knowing the sea from a young age, playing the piano, having Willy and Leah as friends.
  • Three new questions have been added.
  • Every now and then he will give a gift… though it’s usually just a cup of coffee on some of the winter days!
  • There are a few lines of dialogue if Leah is married to the player.
  • The dialogue is always SFW. Elliott is a romantic, so some of the lines are flowery. There may be a couple lines before 8 hearts that some consider flirtatious and/or showing a romantic interest in the farmer. However, it is not until 8 hearts that the dialogue truly points to him falling for the farmer, and wishing their friendship to become more. At 10 hearts a lot of the dialogue is on the more romantic/flirtatious side and mentions being in love. (natural if the relationship was leading up to marriage)
  • Things mentioned in the vanilla game I tried to touch on: the sea, the piano, his vanity, his hair, his rugged physique (mentioned in the vanilla marriage dialogue), not wanting to live his life as a hermit, people in his old life not believing in him, fishing/ice-fishing, his happiness that the farmer believes in his writing
  • If you'd like to read my blurb about how I see Elliott's character, you can find that on tumblr, here: Stardew Valley - Elliott

**To Use**

  • Insert the.xnb file into your Content - Characters - Dialogue folder, and let it overwrite the “Elliott.xnb” file.
  • Always backup the original first! (Although, just in case I have included an original copy).
  • The .yaml file is included if would like to read the dialogue in notepad++ (or another program) before using it.
  • NOTE: Content Patch [CP] Versions MUST have SMAPI and the Content Patcher installed for this to work. You can find PathosChild's Content Patcher here: ( 


There are two versions of the expanded dialogue:
  • The recommended version is made to be compatible with the “Doki Doki Dialogue - Elliott” mod. There's now an "isolated dialogue" version of Doki Doki to make it easier to merge the two mods!!
  • The other version is a full version, in case you don't want to use any other mods. It has all the even number days filled. There are no new lines in this version, but two lines have been changed from a 9 heart to 10 heart, giving them a better chance at working.  To fill the other spaces that would be taken by Doki Doki, a few of the lines have been repeated, giving a greater chance to hear them.

This whole document is included in the zip file as notes and as a readme, so you don't have to read it all here.
You can refer to it easily if you're trying to add the Doki Doki to this expanded dialogue.

For an expanded version of Elliott's Marriage dialogue, please see my mod here:
Expanded Marriage Dialogue for Elliott

For the Doki Doki dialogue, please see Alistairweekend's mod here:
Doki Doki Dialogue - Elliott

For my portrait mod that can be seen in most the images, please see my mod here:
New Handsome Elliott Portrait and Sprite

**Full Version (not compatible with other dialogue mods unless you edit out some of the dialogue)**

  • This version fills the 20 even heart number days that had been left open in the Doki Doki compatible version.
  • All even number days have dialogue (example of even days: summer_Mon, summer_Mon2, summer_Mon4, summer_Mon6, summer_Mon8, summer_Mon10)
  • 18 spots repeat some of the lines, so you have a greater chance at hearing it. For example, the line from spring_Mon10 is the same as fall_Tue10. So if you don't hit 10 hearts until fall, you'll still hear the dialogue if you're trying to marry by Winter.
  • 2 spots are "new" dialogue – and these are only "new" in that they are moved from a 9 heart to 10 heart day, so they work better. (The two "new" lines are included in the Doki Doki compatible version on summer_Mon9 and fall_Sat9 if you are looking for them)
  • No odd number heart days have been used in the Full Version, since I was having trouble getting them to play.
  • Also, no plain days have been used (Sun, Mon6, Fri2, etc.), since labeled days seemed to override plain days.

**Doki Doki Compatible Version** (recommended! I love the Doki Doki dialogue!)

  • The days used by Doki Doki have been left available.
  • Doki Doki adds 7 lines that repeat throughout the seasons, and 2 unique lines per season (8 seasonal lines) for a total of 15 new lines.
  • I recommend using this mod with mine, I use it myself personally.
  • In my Doki Doki version, I've added two lines at 9 hearts (summer_Mon9 and fall_Sat9) that are on 10 heart days in the full version.
  • Please see the notes below on odd number days -- they didn't work reliably on my game, and there are notes on what to change, if you wish.
  • No plain days have been used in my mod (Sun, Mon6, Fri2, etc). In testing I found that season labeled days would override the plain days. That might not always be true, but that’s why I used all “spring_” days in my mod. I recommend changing any plain days to have “spring_” before them in the Doki Doki mod before using it with mine.

The lines left open in the Doki Doki compatible version:


**NEW**How To Use My Dialogue Mod with the Doki Doki Mod if using the Isolated Lines Doki Doki**

  • Open my .yaml file of the doki doki compatible version in notepad++ or similar program.
  • Open the Isolated lines text file (in notepad++ or any other text editing program)
  • Copy the  lines from isolated Doki Doki 
  • Paste those copied lines at the end of this dialogue. It should expand it from ending on line 264 (a winter/Leah line) to ending on line 295.
  • Make sure all the text matches up, and nothing turns red. It should match the image included as an example in the doki doki compatible file.
  • If the first line (or others) turn red, backspace until the lines merge, and then hit enter and space bar again until the correct alignment occurs

**How To Use My Dialogue Mod with the Doki Doki Mod if using the full Doki Doki version**

  • Open both .yaml files in a program like notepad++.
  • Copy the new lines from Doki Doki found at the bottom (don’t copy the vanilla dialogue with it!)
  • Paste those copied lines at the end of this dialogue. It should expand it from ending on line 264 (a winter/Leah line) to ending on line 295.
  • Note: While you have it open, I would add a “spring_” to all the plain days. So “Wed6” would become “spring_Wed6”. This helps make sure the line will fire.

**A note on odd-number heart days**

  • When testing, I noticed that odd heart number dialogue was hit or miss. Sometimes it would fire, sometimes it wouldn’t.
  • A lot of the time, it would revert to either the higher or lower even number, skipping the odd. For instance, it would do Sun6 or Sun8, but skip Sun7.
  • Because of this, on my own personal version, I’ve tweaked the Doki Doki dialogue slightly.


  • There are several Wed6 and several Tue7 in Doki Doki.
  • I switched the summer_Wed6 and the summer_Tue for one another.
  • Neither were erased, I just switched the day.
  • summer_Wed6 now started with summer_Tue7, and what used to be summer_Tue7 now started with summer_Wed6.
  • That way they were both kept, but if odd numbers weren’t working, it gave that odd number dialogue a better chance to be heard.
  • I did this with the six odd numbers.

  • If you would like, you can also change my two odd-number days (included as _10 in the non-compatible version, but _9 in the Doki Doki version).
  • I’d suggest summer_Mon9=summer_Sat10 and fall_Sat9=fall_Thu10 (remember to switch, not delete, so it’s still there in case the odd number works!)

**Final Note**

I tried to keep things as gender neutral as possible with the wording.
There are only a couple instances where the dialogue is separated:
One that references a he/she, and one that uses handsome/beautiful.
(The he/she is in a "poem" Elliott is reading, and doesn't have to be interpreted as referencing the player)

If you find any typos, mistakes, or have any other comments, please don’t hesitate to let me know!!
(This whole document is included in the zip file as notes!)

Thank you!