As of today, trying to download this and see if it works. No luck. EDIT: WORKING FINE!!!
No recipe shows up at the desert trader, and I'm at level 10 mining already, and not seeing the recipe in my menu.
Is this still supposed to be a working mod or is it outdated?
EDIT: I did this to myself... If i only would have read just a little. I had both versions installed - install just one. The trader has the recipe now after uninstalling the mining version.
It SHOULD work on 1.6 because this mod isn't a stand-alone mod (those have their own DLL written in C#) but this mod is merely a Content Patcher "Recipe" so as long as your Content Patcher is up-to-date, this mod won't ever have any issues whatsoever because Content Patcher handles it internally. I even don't know why author made a fuss about his mod "may" not be compatible with 1.6 which only shows, he knows too little about modding, even to include 2 ScreenShots in the mod files that were never supposed to be there.
Author is so lost that here's his code; { "Format": "1.19.0", "ConfigSchema": { "HarderRequirement": { "AllowValues": "true, false", "Default": "false" } }, "Changes": [ { "Action": "EditData", "Target": "Data/CookingRecipes", "Entries": { "Magic Rock Candy": "74 4 245 1/1 10/279/s Mining 9/{{i18n:some-key |default= -=-}}" }, "When": { "HarderRequirement": "false" } }, { "Action": "EditData", "Target": "Data/CookingRecipes", "Entries": { "Magic Rock Candy": "74 4 245 1/1 10/279/s Mining 9/{{i18n:some-key |default= -=-}}" }, "When": { "HarderRequirement": "true", "query: {{SkillLevel:Combat}} >= 10": true, "query: {{SkillLevel:Farming}} >= 10": true, "query: {{SkillLevel:Fishing}} >= 10": true, "query: {{SkillLevel:Foraging}} >= 10": true, "query: {{SkillLevel:Mining}} >= 10": true, } } ] } very long and very convoluted where instead this 2022 made again Recipe of https://www.nexusmods.com/stardewvalley/mods/11521 is extremely simple beyond belief for; { "Format": "1.28.1", "Changes": [ { "Action": "EditData", "Target": "Data/CookingRecipes", "Entries": { "Magic Rock Candy": "74 1 245 1/1 1/279 1/s Mining 10/Magic Rock Candy" } } ] } which says you need Item ID 74 x1 times (Prismatic) + Item ID 245 (Sugar) x1 times and when it's Mining 10, you can craft the item. For anyone asking for an update, don't ask and use the other simpler mod instead since Author is unsure of his own mod.
author of the other mod here :) hilariously, the longer code is actually my mod's. the first version of my mod looked like his "mining" version. you'd get the recipe at mining level 10. more lines are needed to check for more requirements than just the player's mining level.
This is a fun idea, and I think the recipe cost is nicely balanced, but do you think it would be possible to make a version of this mod where the recipe still requires three prismatic shards? No worries if that's too fiddly. :)
I was about to reply with this as well. It would fit so well as a item sold by the desert trader, I personally was thinking for something a bit high like 25 iridium bars since 1 prismatic shard is extremely cheap compared to 3 normally
12 comments
No recipe shows up at the desert trader, and I'm at level 10 mining already, and not seeing the recipe in my menu.
Is this still supposed to be a working mod or is it outdated?
EDIT: I did this to myself... If i only would have read just a little. I had both versions installed - install just one. The trader has the recipe now after uninstalling the mining version.
Thank you!
Author is so lost that here's his code;
{
very long and very convoluted where instead this 2022 made again Recipe of https://www.nexusmods.com/stardewvalley/mods/11521 is extremely simple beyond belief for;"Format": "1.19.0",
"ConfigSchema": {
"HarderRequirement": {
"AllowValues": "true, false",
"Default": "false"
}
},
"Changes": [
{
"Action": "EditData",
"Target": "Data/CookingRecipes",
"Entries": {
"Magic Rock Candy": "74 4 245 1/1 10/279/s Mining 9/{{i18n:some-key |default= -=-}}"
},
"When": {
"HarderRequirement": "false"
}
},
{
"Action": "EditData",
"Target": "Data/CookingRecipes",
"Entries": {
"Magic Rock Candy": "74 4 245 1/1 10/279/s Mining 9/{{i18n:some-key |default= -=-}}"
},
"When": {
"HarderRequirement": "true",
"query: {{SkillLevel:Combat}} >= 10": true,
"query: {{SkillLevel:Farming}} >= 10": true,
"query: {{SkillLevel:Fishing}} >= 10": true,
"query: {{SkillLevel:Foraging}} >= 10": true,
"query: {{SkillLevel:Mining}} >= 10": true,
}
}
]
}
{
which says you need Item ID 74 x1 times (Prismatic) + Item ID 245 (Sugar) x1 times and when it's Mining 10, you can craft the item. For anyone asking for an update, don't ask and use the other simpler mod instead since Author is unsure of his own mod."Format": "1.28.1",
"Changes":
[
{
"Action": "EditData",
"Target": "Data/CookingRecipes",
"Entries":
{
"Magic Rock Candy": "74 1 245 1/1 1/279 1/s Mining 10/Magic Rock Candy"
}
}
]
}
As long as there's no change in https://github.com/Pathoschild/StardewMods/blob/develop/ContentPatcher/docs/author-guide/action-editdata.md, all such Recipe mods should work even at SdV v1.7, v1.8, v1.9 v2.0 and beyond...
hilariously, the longer code is actually my mod's. the first version of my mod looked like his "mining" version. you'd get the recipe at mining level 10. more lines are needed to check for more requirements than just the player's mining level.
I think it could be nice to have the recipe purchasable from the Desert Trader, instead of unlocked right away.
Oh and if I may ask, can you tell me what mods did you use to get those theatre snacks and ice cream to be cookable??