Stardew Valley

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ssr66

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ssr66

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11 comments

  1. ssr66
    ssr66
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    So... I'll be completely honest, when I switched accounts, I genuinely thought that this mod was gone. Perhaps it was a mistake on my part for not checking, but that will be fixed soon enough. As of right now, I will be updating the mod under my new account, NostalgicPoet, and giving it the overhaul it probably needs. I'm really sorry to everyone who has been waiting!
  2. SalivationArmy
    SalivationArmy
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    Hi, I've created a version of your mod that's compatible with Content Patcher - you're welcome to use the file and/or have me take it down if you like. It's here: https://community.playstarbound.com/threads/migrating-xnb-mods-to-content-patcher-packs.141577/page-5#post-3272993
    1. Milopq
      Milopq
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      te amo
  3. HannaVictoria
    HannaVictoria
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    SMAPI doesn't register this??? I didn't even know that was a thing that could happen. I'm quite confuzzled as to what this even means.
  4. cervai
    cervai
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    How do I install this?
  5. FairyGirl321
    FairyGirl321
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    Does this add content to post-marriage dialogue?
  6. blackblooddoomwolf
    blackblooddoomwolf
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    Hey! I noticed a weird set of dialogue. I’m in year 1 25th of spring and Sam mentioned how happy he was that his dad was home. But obviously Kent isn’t home yet. I don’t know how you would fix this but I thought I’d let you know. :)
    1. gartee2
      gartee2
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      Yes same here! I was super confused for a minute and thought I loaded the wrong save XD
  7. SalivationArmy
    SalivationArmy
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    I'm getting a crash to desktop going into Spring 10 and Summer 10 with this dialogue. The relevant SMAPI error seems to be:

    [02:36:50 TRACE Console.Out] gameMode was 'loadingMode (6)', set to 'selectGameScreen (9)'.
    [02:36:50 ERROR Console.Out] System.ArgumentOutOfRangeException: Index and length must refer to a location within the string.
    Parameter name: length
    at System.String.Substring(Int32 startIndex, Int32 length)
    at StardewValley.Dialogue.checkEmotions()
    at StardewValley.Dialogue.checkForSpecialDialogueAttributes()
    at StardewValley.Dialogue..ctor(String masterDialogue, NPC speaker)
    at StardewValley.NPC.tryToRetrieveDialogue(String preface, Int32 heartLevel, String appendToEnd)
    at StardewValley.NPC.updateDialogue()
    at StardewValley.NPC.reloadSprite()
    at StardewValley.SaveGame.loadDataToLocations(List`1 gamelocations)
    at StardewValley.SaveGame.<>c.<getLoadEnumerator>b__51_3()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()

    Hopefully that helps!
    1. ssr66
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      I'm fixed what happened with the Spring 10, but would you mind telling me the heart level for the Summer 10? I would like to kill two birds with one stone before I release an update.
    2. SalivationArmy
      SalivationArmy
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      Sorry, forgot to check back with you. I don't have the info for what heart levels looked like on summer 10 unfortunately. :-P