Replaces game time based passing out with a natural energy decay that starts when you stay up for too long.
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Changelogs
Version 1.0.4
Added config option for flexible date rollover (between 2am and 5am, defaults to 2, this is the time at which the date will change on the next warp, without warp the date change will still happen at 5am)
Version 1.0.3
Balance Changes:
Date change now happens on first warp after 2am (previously 12am)
Version 1.0.2
Energy Decay now gets logged to SMAPI console/log
timeOfDay rollover at 4am instead of 2am to increase compatibility
Removed Vanilla Punishment of going to bed after midnight
Energy Decay now starts at 7.2/h
Energy Decay is tripled every 12 hours after starting
Fixed Bug where date will only change at 5am once and not for following days
Version 1.0.1
Nighttime Lighting and Sunrise should now work properly (still only outdoors, haven't figured out the indoor lighting yet)
Version 1.0.0
Initial release of the mod, still in it's early phase, might rework the "sunrise" relatively soon too, as that still turns to bright daylight relatively sudden at 5am.
The mod removes the time based passing out mechanic. Instead, if you stay up past midnight, you get a natural energy decay added that get's faster every 12 hours and resets once you go to bed. In theory, if you got enough energy restoring items, you could stay up for a few days in a row. Regular stuff that would happen when you go to bed still all happens once a day, either after the first warp after midnight or, if no warps have happened until then, at 5am. Fishing between 2am and 6am will not work properly, but should not break anything. Incompatible with any mod that freaks out if the game time is between 2am and 6am. Most likely incompatible with any mod that changes the 2am passing out in any way as well. Very high chance of breaking up to everything in multiplayer, only intended for solo play.
Word of warning: if you stay up the night before an event, the event area still will be inaccessible once the date changes, as it is in vanilla. Mods affecting the locked event areas shouldn't be affected in any way.