Adds a seasonal planter that can grow all sorts of traditionally non-farmable crops in a neat little producer framework machine. It supports all vanilla crops and fertilizer types, is easy to make, and has custom sprites for EVERY output and most inputs.
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Author notes
Feel free to take my mod apart for learning, experimenting, and any other reasons. Just contact me if you're gonna try to make money off of it, otherwise I don't care what you do with my assets. I made everything used as an asset in the mod, and most of it used Vanilla Stardew Valley sprites as reference for colors and art style.
These mods were used to get the furry farmer look I have in the screenshots, I was too lazy to uninstall them to take pictures, so I'm crediting the mods here. Endorse their stuff!
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Changelogs
Version 2.1.0
Added all seasonal forage seeds. (why do I do this to myself)
Seasonal forage seeds all use unique seed sprites to connotate that they come from vanilla seed packets.
Added compatibility with SDVE grandpa's greenhouse.
Reworded Hazelnut and Blackberry seeds for compatibility and visual clarity.
Toying with configs, but not this update.
Version 2.0.2
Renamed the berry seeds to berry sprouts in order to avoid internal JA conflicts with other mods.
Version 2.0.1
Added descriptions to all seeds for how long it takes to grow them. Renamed onion clippings to spring onion clippings. Fixed red mushrooms saying they needed to be indoors while being an outdoors crop. Fixed all ginger island mistakes in seed descriptions. Added white algae as a growable crop. All crops can now properly grow in greenhouses and ginger island out of season. Evelyn explains how to fertilize the planter boxes better.
Version 2.0.0
Release
Behold, the mighty seasonal planter! It combines all my previous mods and has had significant improvements all-around. All recipes have been consolidated onto a single machine, it no longer needs sap to function, all fertilizer types are now supported, and it has custom graphics for all outputs and inputs.
The art is also seasonal, to help remind you what crops the planter box will allow: it even tells you if you're in an indoor area.
It grows all types of seasonal forage, most of the aquatic forage, and all of the forage found in caves.
Forage clippings come from putting the plant into a seed maker (so technically it's also locked until your farming level is high enough).
The planter box is still considered a "machine" in the game's code, so they consume fertilizer in your backpack when you place the seed in the machine (similar to how a furnace just automatically consumes coal from your inventory). Boxes prioritize checks like this: fertilizer > speed gro > retaining soil. After it finds one, it will also try to use the lowest quality one first.
Retaining soil maxes out the output, so it always rolls the highest amount of crops. The other two fertilizer types function exactly how you think they would.
It plays nicely with PFM Automate, but it's not required at all and the mod works fine without it.
Important: The recipe is now unlocked via a cutscene that happens when you reach 6 hearts with Evelyn and it's a clear day in town. She also explains how to use it if my rambling in the description isn't good enough.