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Tikamin557

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tikamin557

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  1. tikamin557
    tikamin557
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    Locked
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    v1.5
    Explanation of "Avoid certain bugs" in mod config

    There was a bug up to v1.3 where warp totems would appear on the collectibles in front of the dusty chapel and would not disappear.
    If you have this condition, please turn on this item.
    A word of caution!
    If you turn this item ON, the cave will be created as a different MAP, although it looks the same.
    If you have placed valuable items in the cave, please remove them before changing the settings.

    Please let me know if you have any opinions or glitches!
  2. CuteVampireElf
    CuteVampireElf
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    Which version of this mod should I use if I have both Content Patcher and Farm Type Manager?
    1. tikamin557
      tikamin557
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      Both ‘Content Patcher and Farm Type Manager’ are required to use this mod.
      The mod works with the main file only.
      If you want to use the optional files, overwrite (merge) the optional files into the main file after installing the main file.
    2. CuteVampireElf
      CuteVampireElf
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      Thank you for the explanation c:
  3. r4tc0re
    r4tc0re
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    Got Demetrius and Robin to the right amount of hearts and got the mail saying that they opened up the back of the cave but there's no opening
    inside the cave. Is there something else I need to do to unlock it or is it just not working?
    edit:: nevermind, i figured it out
  4. Assationater
    Assationater
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    With 'hot spring cave' mod, when hopping into the water my character doesnt change to swimsuit.
    Any idea what could be the issue? I assume it could be any number of mods conflict haha 
    1. tikamin557
      tikamin557
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      This mod does not affect actions such as “changing into a swimsuit”.
      It is possible that other mods may affect...
  5. NaClCarp
    NaClCarp
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    I really love your MOD! Could you possibly add compatibility for Kisaa's Farm Cave Pack? It would be amazing to see both MODs work together seamlessly!
    1. NaClCarp
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      I've successfully added compatibility for Kisaa's Farm Cave Pack's Farm Cave: Quarry feature. It's now fully functional and triggerable in-game.
      {
            "Action": "EditMap",
            "Target": "Maps/FarmCavePack_Quarry",
            "FromFile": "assets/tmx/AdditionalFarmCave_entrance_close.tmx",
            "ToArea": { "X": 5, "Y": 0, "Width": 3, "Height": 4 },
            "When": { "Ts_AFC_OpenImmediately": "false" }
          },
          {
            "Action": "EditMap",
            "Target": "Maps/FarmCavePack_Quarry",
            "FromFile": "assets/tmx/AdditionalFarmCave_entrance.tmx",
            "ToArea": { "X": 5, "Y": 0, "Width": 3, "Height": 4 },
            "When": {
              "HasFlag": "{{ModId}}_CaveOpenMail",
              "Ts_AFC_OpenImmediately": "false"
            }
          },
          {
            "Action": "EditMap",
            "Target": "Maps/FarmCavePack_Quarry",
            "FromFile": "assets/tmx/AdditionalFarmCave_entrance.tmx",
            "ToArea": { "X": 5, "Y": 0, "Width": 3, "Height": 4 },
            "When": { "Ts_AFC_OpenImmediately": "true" }
          },
          {
            "Action": "EditMap",
            "Target": "Maps/FarmCavePack_Quarry",
            "TextOperations": [
              {
                "Operation": "Append",
                "Target": ["MapProperties", "Warp"],
                "Value": "6 2 Custom_AdditionalFarmCave 9 14",
                "Delimiter": " "
              }
            ],
            "When": { "Ts_AFC_AvoidCertainBugs": "false" }
          },
          {
            "Action": "EditMap",
            "Target": "Maps/FarmCavePack_Quarry",
            "TextOperations": [
              {
                "Operation": "Append",
                "Target": ["MapProperties", "Warp"],
                "Value": "6 1 Custom_AdditionalFarmCave2 9 14",
                "Delimiter": " "
              }
            ],
            "When": { "Ts_AFC_AvoidCertainBugs": "true" }
          }
      Love your MOD design
    2. tikamin557
      tikamin557
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      New version adds compatibility!
      If used, the settings of “Kisaa's Farm Cave Pack” should be the same as the ModConfig settings of this mod.
    3. NaClCarp
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      Just checked out your latest update and really like the changes!
      A couple of polish suggestions though:
      1. The tile transitions in the Farm Cave: Cove planting area feel a bit off.
      2.All warp need to be shifted downward by 1 tile to prevent player sprite layer clipping with doorframe assets during entrance/exit animations.
      3.The god rays effect currently only appears in Farm Cave: Fantasy and Quarry variants.  Is this intentional visual hierarchy design or an oversight?
      4. Would it make more sense to have Farm Cave: Green door on the right side instead?

      Thanks for all your hard work on this update!
    4. tikamin557
      tikamin557
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      1. When I checked it when I created it, I thought it was fine... but I can't start the game for a while, can you show me a screenshot of the strange part?
      2. Sorry, I don't know what you are talking about. 
      3. I don't know what this is about either.
      4. I will think about this.
      ================================================
      I use translation tools to read and write English. I apologize if the meaning is not understood or if there are any strange parts.
      Also, it is possible that I may not understand too many technicalities or abbreviations.
    5. NaClCarp
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      1.Farm Cave: Cove planting area.

      2.All warp points should be adjusted downward by 1 tile.

      For example:"Value": "6 1 Custom_AdditionalFarmCave 9 14" edit to "Value": "6 2 Custom_AdditionalFarmCave 9 14" ,in this way, such a situation can be avoided.
    6. tikamin557
      tikamin557
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      I don't know what is wrong with the Cove type... 
      Please write an arrow or something to show me what is wrong.

      As for the Green door, I don't see any problem with it, so I'm leaving it as is.
      (We want to match the default location and position unless there are problems such as not being able to reach the entrance, etc.)

      As for the warp coordinates, I was not aware of that at all.
      Fixed in the new version!
  6. mikezorz13
    mikezorz13
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    Dammit, not using MFM Will i need it if i select to be Immediate Open in the config?

    And anyone knows if it plays good with Farm Cave Underground Quarry?

    Great job!
    1. tikamin557
      tikamin557
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      It was originally compatible with "Farm Cave Underground Quarry" because it did not suffer from the same editing points!
      The new version changes the mail control to CP and eliminates the need for MFM! Please use the new version!
    2. mikezorz13
      mikezorz13
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      Using it for some time now, everything works perfect. And it fits perfect with Cave Carrot Crop as an immersive place to grow them!

      Ty
  7. JustinEnigma
    JustinEnigma
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    This mod looks pretty cool! However I see that Frontier Farm is not listed and that is the one I use. Any way to get it to work with it, or is it just incompatible?
    1. tikamin557
      tikamin557
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      Frontier Farm does not make any changes to the internals of the Farm cave, so it is compatible.
    2. JustinEnigma
      JustinEnigma
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      Oh great to know! Thanks for the reply and for your work on the mod. Downloading now and look forward to seeing it in my game. Cheers!
  8. deleted242896031
    deleted242896031
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    Hi, I was wondering if I need to do a specific installation to use your mod with Hot Spring Farm Cave or if I can just put it in the mods folder normally

    Sorry for the silly question, but since I use Frontier Farm from SVE, the Hot Spring page has a specific step-by-step guide to get it working, hence the question :)

    Ty
    1. tikamin557
      tikamin557
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      Hot Spring Farm Cave should not work properly with SDV1.6 using the normal method of installation.
      There should be a post on Hot Spring Farm Cave's POSTS page with installation instructions.
    2. deleted242896031
      deleted242896031
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      Ahh i see, thanks for the help! :D sorry to bother you
  9. Ivyofthedunes
    Ivyofthedunes
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    Hello! Sorry for the bother. I'm absolutely in love with this mod and i wonder if there is a way to make this the default farm cave instead? 
    1. tikamin557
      tikamin557
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      It's not impossible, but... 
       the "mushroom/fruit bat" related systems are hard coated, so it's quite difficult to adjust them.
      So perhaps that will not be implemented.
  10. Blossom5280
    Blossom5280
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    hello! could you possibly add compatibilty for Hippo's Cliffside Falls Farm Cave? Wildflour updated it for 1.6
    1. tikamin557
      tikamin557
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      That may take some time!
    2. Blossom5280
      Blossom5280
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      kk thank you!!
    3. tikamin557
      tikamin557
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      Sorry for the delay... but we added compatibility in version 3.0.
    4. Blossom5280
      Blossom5280
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      no problem!

      thank u!!
    5. Blossom5280
      Blossom5280
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      hello!

      sorry for botherin ya but could you add compatibilty for Kuri's Plantable Farm cave in a future update??

      take your time if ya do wanna do that

      sorry i tend to swap cave maps for different runs ;w;
    6. tikamin557
      tikamin557
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      I was just working on an update and added compatibility with that mod!
      Please use the new version!
  11. mosscairn
    mosscairn
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    Hi, I would absolutely love to see compatibility with the Configurable Farm Cave Extension by BoogieBest!

    https://www.nexusmods.com/stardewvalley/mods/7108?tab=description

    this is such a pretty mod!
    1. tikamin557
      tikamin557
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      Perhaps they are compatible, but if I actually install both, will I experience display problems?