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CyanFire

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CyanFire

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About this mod

A solution for horse footstep sound replacement. No more interfering with regular footsteps or everything sounding like a horse!

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A solution for horse footstep sound replacement. No more interfering with regular footsteps or everything sounding like a horse! Brought back from the dead as it was made apparent to me that it's still not possible to do in 1.6.




How To Use:


The mod has been reworked so it's compatible with my Multiple Horses mod which means it's now possible to have unique sounds for each horse. Which is great if using Alternative Textures to reskin the horse.

For each horse who's sounds are to be replaced there needs to be 3 wav files inside this mod's assets folders, these need to be named as follows, case insensitive:

HorseName_thudStep.wav
HorseName_stoneStep.wav
HorseName_woodyStep.wav

Replace HorseName with the name of the horse.


To replace ALL horses sounds you can add 3 wav files to the assets folder with the following names, again case insensitive:

thudStep.wav
stoneStep.wav
woodyStep.wav

The files with a horse name override these.

The mod comes configured to mute all horse sounds by default.


The mod can be enabled/disabled via GMCM or config file. Contains a fix for a vanilla game bug where in multiplayer if you are riding the horse you can no longer hear the footsteps of other players until you dismount again. This fix is applied regardless of whether Replace Horse Footsteps is enabled so it's possible to download this mod just for the fix alone. There is also a config option to only play the sounds once and then loop when it reaches the end of the sound file. This is achieved by adding a list of the desired filenames, comma seperated to the SoundsToPlayOnce section like this: "SoundsToPlayOnce": [ "Grover_thudstep", "Grover_stonestep", "Grover_woodystep" ]. This section is not visible via GMCM only in the config file.


Works in both single player & multiplayer but since in multiplayer horse sounds are handled locally, all players would need to have this mod & the same sound files with the same filenames if required.



Source Code