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Changelogs
Version 2.0.7
Now fully working in version 1.6.9+
Version 2.0.6
Fixed errors in previous update
Version 2.0.5
Updated for version 1.6.9
Version 2.0.4
Fixed filenames not actually being case insensitive
Version 2.0.2
Added i18n translation
Fixed footstep code triggering outside of multiplayer by mistake which fixes a conflict with Dynamic Reflections
Version 2.0.1
Fix error that occurs in certain situations when loading save
Version 2.0.0
The mod has been reworked so it's compatible with my Multiple Horses mod which means it's now possible to have unique sounds for each horse.
Version 1.4.4
Added a fix for a vanilla game bug where in multiplayer if you are riding the horse you can no longer hear the footsteps of other players until you dismount again. This fix is applied regardless of whether Replace Horse Footsteps is enabled so it's possible to download this mod just for the fix alone
Version 1.4.3
Fixed code so it actually works in multiplayer
Version 1.4.2
Fix for NullReference error when riding horse
Version 1.4.1
Forgot to update to use latest ModBuildConfig in the previous update. Added config option to only play sounds once and then loop when it reaches the end of the sound file
Version 1.4.0
Updated for 1.6! It was brought to my attention that this mod is still needed so i have resurrected it.
Version 1.3.1
Added the ability to replace each individual footstep sound.
Version 1.2.0
Added compatibility for my unofficial update to Motorcycle Mod which allows players to own both a Tractor & Motorcycle on the same save.
Version 1.1.0
Updated GMCM integration to remove deprecation warning
Version 1.0.0
Initial release
A solution for horse footstep sound replacement. No more interfering with regular footsteps or everything sounding like a horse! Brought back from the dead as it was made apparent to me that it's still not possible to do in 1.6.
How To Use:
The mod has been reworked so it's compatible with my Multiple Horses mod which means it's now possible to have unique sounds for each horse. Which is great if using Alternative Textures to reskin the horse.
For each horse who's sounds are to be replaced there needs to be 3 wav files inside this mod's assets folders, these need to be named as follows, case insensitive:
To replace ALL horses sounds you can add 3 wav files to the assets folder with the following names, again case insensitive:
thudStep.wav stoneStep.wav woodyStep.wav
The files with a horse name override these.
The mod comes configured to mute all horse sounds by default.
The mod can be enabled/disabled via GMCM or config file. Contains a fix for a vanilla game bug where in multiplayer if you are riding the horse you can no longer hear the footsteps of other players until you dismount again. This fix is applied regardless of whether Replace Horse Footsteps is enabled so it's possible to download this mod just for the fix alone. There is also a config option to only play the sounds once and then loop when it reaches the end of the sound file. This is achieved by adding a list of the desired filenames, comma seperated to the SoundsToPlayOnce section like this: "SoundsToPlayOnce": [ "Grover_thudstep", "Grover_stonestep", "Grover_woodystep" ]. This section is not visible via GMCM only in the config file.
Works in both single player & multiplayer but since in multiplayer horse sounds are handled locally, all players would need to have this mod & the same sound files with the same filenames if required.