About this mod
A solution for footstep sound replacement for Tractor/Motorcycle & CP replaced horses without the need for Custom Music or PyTK
- Requirements
- Permissions and credits
- Changelogs
Setup Instructions:
For CP replaced horses: Replace horsecustom.wav in the assets folder with your own sound, it has to be named the same. Then type the name of the horse who's sounds you want replaced in the config file that is generated on game launch or via GMCM. It is now also possible to replace each individual footstep sound, use the following filenames to replace the corresponding footstep sound: horsecustomthud.wav, horsecustomstone.wav & horsecustomwoody.wav. horsecustom.wav will continue to replace ALL footstep sounds.
Tractor Mod & Original Motorcycle Mod: Tractor & Motorcycle sounds are handled automatically, just replace the tractorcustom.wav in the assets folder with your own sound, it has to be named the same. It is now also possible to replace each individual footstep sound, use the following filenames to replace the corresponding footstep sound: tractorcustomthud.wav, tractorcustomstone.wav & tractorcustomwoody.wav. tractorcustom.wav will continue to replace ALL footstep sounds.
Motorcyle Mod (My unofficial update): Motorcycle sounds are handled automatically, just replace the motorcyclecustom.wav in the assets folder with your own sound, it has to be named the same. It is now also possible to replace each individual footstep sound, use the following filenames to replace the corresponding footstep sound: motorcyclecustomthud.wav, motorcyclecustomstone.wav & motorcyclecustomwoody.wav. motorcyclecustom.wav will continue to replace ALL footstep sounds.
Deleting a wav file will revert the sound back to it's default.
The mod comes with silent audio files by default.
Should work in both single player & multiplayer but all users must have the mod & sound files!
This is my first ever C#/Harmony mod so please don't shoot me if something isn't right
Source Code
My unofficial update to Motorcycle Mod: available here