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Changelogs
Version 2.3.0
dll: Removed sending Willy's invitation letter on the second day in the mod. However, in the game, it is assumed that it is sent automatically when the letter is not received.
Version 2.2.1
Little compatibility support for Serfdom: Now, if intro letters exists, it will be sent regardless of start date
Fix loading vanilla text from TV channels
no change in content pack
Version 2.2.0
dll: Added GMCM support. Currently, i18n is only available in English and Korean.
dll: Added config to avoid passive festival days
dll: Fixed an issue where starting new game after returning to the title would result in an infinite loop
dll: Remove content pack checks to validation
dll: Remove console command: "days_played". You can type "debug daysplayed" or "debug dp"
cp: Fixed mismatching colors on the blocking rock assets for Winter.
Version 2.1.0
dll: Fixed an issue where seed boxes would not be replaced if the mod farm's id was not "MeadowlandsFarm"
dll: If the "FarmHouseStarterGift" property exists in the farm map, instead of replacing the entire box, it will only replace it if there are 15 parsnip seeds
dll: Changed the wheat harvesting quest ("idermailer.RandomStartDay.harvestWheat") to be added via content patcher(removed)
dll: Fixed an issue where "Livin' Off The Land" shows not properly when disabling the mode (when DisableAll: true)
dll: Add content pack checks to validation
dll: "The Queen of Source" can show with seasonal context(default: true)
dll: Added console command: "rsd_set_date", which changes the date without affecting the number of days played.
dll: Added console command: "days_played", which prints the number of days played (Game1.stats.DaysPlayed) to the console.
cp: Add dependency for dll mode
cp: Lower the priority of changing Linus' and Alex's winter schedule and Sebastian's fall schedule (Default -> Early)
cp: Increase the priority of changing intro event conditions (Default -> Late)
cp: Changed the wheat harvest quest ("idermailer.RandomStartDay.harvestWheat"), which was added in dll mode, to be added through content patcher(added)
cp: Wheat Harvest Quest: Changed from parsnip word replacement to manual.
Version 2.0.1
If you don't set random seed at advanced game option, random random seed is given now.
Version 2.0.0
- In summer and fall, wheat seeds are provided instead of radish and bok choy seeds(if used).
- Quest(s) that replace parsnip harvesting are now properly saved in save files.
- Allowed Seasons uses the allowability for each season instead of an array of strings.
- As "Use Legacy Randomization" option has been added to Advanced Game Options, "isRandomSeedUsed" config has been removed and is decided by whether or not the option is checked.
Version 1.10.0
* FOR SV 1.6 PLAYER: Please use 2.0+ version. This version is only for 1.5 player *
dll: In summer and fall, wheat seeds are provided instead of radish and bok choy seeds(if used)
dll: Allowed Seasons uses the allowability for each season instead of an array of strings
dll: The location of the seed box is determined by detecting the map properties(If not found, default positions are used).
dll: When loading a seasonal tilesheet in the intro, instead of loading content as a spring tilesheet from the game folder, the name of the loaded asset is changed to match the season(and fixed path issue)
dll: Fixed an issue where the season would start in the next season after the season set in AllowedSeasons
cp: Add dependency for dll mod
cp: Fixed mismatching colors on the blocking rock assets for Winter.
cp: Added the harvest quest as no.13225001, which was existed in dll mod as edit of no.6
cp: Changed update key to -1
Randomize start day, and fix aftermath. The moving day can be to spring 1st ~ winter 28th, and actual game start from next day. If you moved a season's last day, season will change in next day.
When do the year numbers go up? No matter when you start, the year goes up at the end of winter.
Some events don't happen on time? Those events occur based on the number of days played. It was intended.
-------- Uses SMAPI, uses Harmony. source code is here