Update 1.1.3 is out. This update contains a few minor bug fixes. The main change is the buildable greenhouse map is now easier to modify. For anyone who used the previous method to modify the map, it should still be compatible. If you want to switch to the new content patcher method, delete the Interiors folder found in [SF] BuildableGreenhouse and then follow the instructions in the description page.
If enough people want a guide on how to make AT and CP texture packs compatible with the buildable greenhouse, I can add that too. Just leave a post to let me know.
Current Roadmap:
Better Junimos Compatiblity
Implement Greenhouse Sprinklers and Greenhouse Upgrades Compatibility or integrate their features into this mod
Finally, if you encounter any issues, please leave a bug report and I'll fix it ASAP.
Could someone help me please? I use this mod with Immersive farm 2. But when I delete the [CP] Buildable Greenhouse file, and change the target in IF2 mod folder to GreenhouseMap my normal greenhouse is the one from basic game and my bought greenhouse is the immersive farm. Can this be fixed?
I believe it's already possible. I'll do some testing, but content patcher should be able to target buildings\\buildablegreenhouse.
Update: After some testing, I'll add it to my roadmap to support cp patches targeting buildings\\buildablegreenhouse. There is currently a tilesheet issue.
Small Update, it's now possible with verision 0.7.3 (not yet on nexus, it is on github while it undergoes further testing). It will however require cp mods to explicitely target buildings\\buildablegreenhouse
Hello! I was wondering if you ever pushed the version that implemented cp targeting to nexusmods? I'm trying to modify Elle's Seasonal Buildings to work on the buildable greenhouse but could not figure out the proper target. The snippet of code that targets the greenhouse in that mod looks like this: // Greenhouse { "Action": "EditImage", "Target": "Buildings/Greenhouse", "FromFile": "assets/{{Color Palette}}/{{Building Theme}}/Greenhouse/{{Greenhouse}}.png", "FromArea": { "X": 0, "Y": 0, "Width": 112, "Height": 320 }, "ToArea": { "X": 0, "Y": 0, "Width": 112, "Height": 320 }, "Enabled": "True", "When": { "Greenhouse": "Wood, Stone", } }, { "Action": "EditImage", "Patchmode": "Overlay", "Target": "Buildings/Greenhouse", "FromFile": "assets/{{Color Palette}}/Overlays/Greenhouse/{{Greenhouse}}_{{season}}.png", "Enabled": "True", "When": { "Greenhouse": "Wood, Stone", } }, I've tried using: "Target": "Buildings/BuildableGreenhouse" "Target": "Buildings/BuildableGreenhouse.Greenhouse" "Target": "{{PeacefulEnd.SolidFoundations/BuildingTexture:PeacefulEnd.SolidFoundations.BuildableGreenhouse.Greenhouse}}" "Target": "buildings\\buildablegreenhouse" And many other minor variations that I couldn't remember anymore. Am I using the wrong target,? Thank you kindly!
Can one also change the built greenhouse with a different mod than what one would use for the main greenhouse? I have a huge one as main, but wanna make some somewhat smaller ones through this mod.
Would also be cool having this kinda mod for farm cave ... although i guess(guess, cuz i'm no modder/coder) it'd not be affected by Demetrius' change.
Hi! So I love that I can now build a greenhouse, and use the inside map from another greenhouse mod with this one, however I have a few "issues". The original greenhouse now has the original map layout, and the built greenhouses do not have the outside look of the other greenhouse mod that I use. The other mod is Oasis Greenhouse - is there any way to give the original greenhouse the oasis map, and give the buildable greenhouses the Oasis Greenhouse exterior?
I managed to figure out how to make the exterior match custom greenhouse exteriors. (If you even still need help) Go into the assets folder of whatever mod you use for your exteriors and find the greenhouse png. Copy that, and then go to Mods>Buildable Greenhouse>[SF] BuildableGreenhouse>Buildings>Greenhouse. Paste the file that you copied from your exteriors mod, check to make sure the tilesheet inside is named building. Delete that file, then rename your copied file to building. When you load into your game, the greenhouses you've built with this mod will share the same exterior as the modded greenhouse!
Hi! i have a texture mod that has several different versions including the different seasons. how would I go about making it so it functions like it does with the main greenhouse?
Is there a way to make the interior of of the original Greenhouse (which has the Oasis Greenhouse Mod) to have the same layout for the (n)th number of built Greenhouses that have the same interior layout (Oasis Greenhouse Mod) as the original? Thanks in advance.
209 comments
This update contains a few minor bug fixes.
The main change is the buildable greenhouse map is now easier to modify. For anyone who used the previous method to modify the map, it should still be compatible. If you want to switch to the new content patcher method, delete the Interiors folder found in [SF] BuildableGreenhouse and then follow the instructions in the description page.
If enough people want a guide on how to make AT and CP texture packs compatible with the buildable greenhouse, I can add that too. Just leave a post to let me know.
Current Roadmap:
- Better Junimos Compatiblity
- Implement Greenhouse Sprinklers and Greenhouse Upgrades Compatibility or integrate their features into this mod
Finally, if you encounter any issues, please leave a bug report and I'll fix it ASAP.Please update it~ ㅜㅜ 1.6
Update:
After some testing, I'll add it to my roadmap to support cp patches targeting buildings\\buildablegreenhouse. There is currently a tilesheet issue.
// Greenhouse
I've tried using:{
"Action": "EditImage",
"Target": "Buildings/Greenhouse",
"FromFile": "assets/{{Color Palette}}/{{Building Theme}}/Greenhouse/{{Greenhouse}}.png",
"FromArea": { "X": 0, "Y": 0, "Width": 112, "Height": 320 },
"ToArea": { "X": 0, "Y": 0, "Width": 112, "Height": 320 },
"Enabled": "True",
"When": {
"Greenhouse": "Wood, Stone",
}
},
{
"Action": "EditImage",
"Patchmode": "Overlay",
"Target": "Buildings/Greenhouse",
"FromFile": "assets/{{Color Palette}}/Overlays/Greenhouse/{{Greenhouse}}_{{season}}.png",
"Enabled": "True",
"When": {
"Greenhouse": "Wood, Stone",
}
},
"Target": "Buildings/BuildableGreenhouse"
And many other minor variations that I couldn't remember anymore. Am I using the wrong target,?"Target": "Buildings/BuildableGreenhouse.Greenhouse"
"Target": "{{PeacefulEnd.SolidFoundations/BuildingTexture:PeacefulEnd.SolidFoundations.BuildableGreenhouse.Greenhouse}}"
"Target": "buildings\\buildablegreenhouse"
Thank you kindly!
I have a huge one as main, but wanna make some somewhat smaller ones through this mod.
Would also be cool having this kinda mod for farm cave ... although i guess(guess, cuz i'm no modder/coder) it'd not be affected by Demetrius' change.