Stardew Valley
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75 comments

  1. Lucifarian
    Lucifarian
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    For anyone looking, Someone made an updated version of this mod!
    https://www.nexusmods.com/stardewvalley/mods/20802
    1. ToxcsmWolf
      ToxcsmWolf
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      damn im to slow^^
      http://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-120408
    2. Runkel79
      Runkel79
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      Thanks for the Link i didn't know this thread exists.
    3. cloverguts
      cloverguts
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      i love how helpful the modding community is in posts, thank you!
    4. MONAKUI
      MONAKUI
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      thanks!!!!!
    5. artemi7
      artemi7
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      thank you thank you!
  2. calophi
    calophi
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    Oh no!  My fences!  They're broken!  :(

    Getting the same errors in smapi as the others. 
  3. RynoCoco
    RynoCoco
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    Mod is not working for me either, fences are still breaking :(
  4. IzzySkr33min
    IzzySkr33min
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    Mods does not work. Has not been updated for many years from the looks of it.
  5. Harushyne
    Harushyne
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    It does not work for me either. Don't know if they will update it?
  6. plasticogames
    plasticogames
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    Not working for 1.6 in my case. Crashes when loading a save or creating a new game (after skipping intros).
    1. kunobi
      kunobi
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      Crashing for me too
    2. Laptoprocker
      Laptoprocker
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      Works fine for me on 1.6.
    3. Drullo321
      Drullo321
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      Are you sure it works fine for you? It may not crash but SMAPI should give you alot of errors / red lines. At leasts that is what I experienced. Please have a look.
    4. plasticogames
      plasticogames
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      The difference of behavior is so odd. I used SMAPI 4.0.0, barebones, with this mod, and it crashed.
    5. SamusAu
      SamusAu
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      My game doesn't crash but I get the following error at the start of each day, no idea if the mod is actually working or not.:

      [No Fence Decay] This mod failed in the GameLoop.DayStarted event. Technical details:
      Failed loading type 'StardewValley.Locations.BuildableGameLocation': TypeLoadException: Could not load type 'StardewValley.Locations.BuildableGameLocation' from assembly 'Stardew Valley, Version=1.6.1.24080, Culture=neutral, PublicKeyToken=null'.
         at NoFenceDecay.FenceFinder.GetFences(GameLocation l)+MoveNext()
         at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext()
         at NoFenceDecay.FenceFinder.GetFences(IEnumerable`1 locations)+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 27
         at NoFenceDecay.FenceFinder.GetFences()+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 20
         at NoFenceDecay.NoFenceDecayMod.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\NoFenceDecayMod.cs:line 26
         at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    6. bspec8
      bspec8
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      Crashing for me as well on 1.6.1
    7. Blackbirdponds
      Blackbirdponds
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      Getting the same lines of error code.

      [No Fence Decay] This mod failed in the GameLoop.DayStarted event. Technical details:
      Failed loading type 'StardewValley.Locations.BuildableGameLocation': TypeLoadException: Could not load type 'StardewValley.Locations.BuildableGameLocation' from assembly 'Stardew Valley, Version=1.6.1.24080, Culture=neutral, PublicKeyToken=null'.
         at NoFenceDecay.FenceFinder.GetFences(GameLocation l)+MoveNext()
         at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext()
         at NoFenceDecay.FenceFinder.GetFences(IEnumerable`1 locations)+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 27
         at NoFenceDecay.FenceFinder.GetFences()+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 20
         at NoFenceDecay.NoFenceDecayMod.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\NoFenceDecayMod.cs:line 26
         at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    8. emmeltine18
      emmeltine18
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      Works fine for me on PC but crashes on my steamdeck when loading a save
  7. l39Yl34SSY
    l39Yl34SSY
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    Is anyone updating this for 1.6?
  8. arktk421
    arktk421
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    Seems to be working for 1.6

    EDIT-> My game doesnt crash but I do get the following erros in SMAPI after loading a save:

    No Fence Decay] This mod failed in the GameLoop.DayStarted event. Technical details:
    Failed loading type 'StardewValley.Locations.BuildableGameLocation': TypeLoadException: Could not load type 'StardewValley.Locations.BuildableGameLocation' from assembly 'Stardew Valley, Version=1.6.1.24080, Culture=neutral, PublicKeyToken=null'.
       at NoFenceDecay.FenceFinder.GetFences(GameLocation l)+MoveNext()
       at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext()
       at NoFenceDecay.FenceFinder.GetFences(IEnumerable`1 locations)+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 27
       at NoFenceDecay.FenceFinder.GetFences()+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 20
       at NoFenceDecay.NoFenceDecayMod.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\NoFenceDecayMod.cs:line 26
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101


    1. itsqualitytrash
      itsqualitytrash
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      Thank you!!
  9. juskyrimlian
    juskyrimlian
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    Will this mod get updated for SDV Version 1.6 when it releases?
  10. MeAndMeVSU
    MeAndMeVSU
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    I like this mod, I wonder if there is something similar that could be done to protect crops and road placement from weeds and debris?