Author-Note: This mod won't work with SDV 1.6 as of now (to my knowledge), an update is in progress with some minor cosmetic upgrades usw. to utilize the new functionality of 1.6
Hi, very cool mod idea! Can't wait to try it. I wonder if this is fully functional with SVE; since the Wizard's tower is changed, I fear this mod might not work because of that. Thanks in advance =)
Hey :D The coordinates of the cauldron should be the same in SVE (a fellow modder checked that for me) and i THINK my mod should apply its patch after SVE, so the functionality should also work, but i haven't tested it yet (I kinda want to try SVE in my next playthrough and didn't want to spoiler myself by testing ^^"). If you try it out - let me know. If it doesn't work i will fix it :D
In that case I'll have to max out Rasmodius' hearts first and then see, but I feel more reassured and encouraged to try it thanks to your quick answer. Very much appreciated! <3
This module is really creative! I love it! But there is one problem: I can't find a way to translate it. Can I trouble you to add a i18n folder or something so that people using other languages can use it?
i18n will probably be part of the next update (tho i cant really say when thats gonna happen... probably when i have to update it due to smapi changes anyways)
Tho translations may prove troublesome for some languages due to some of the texts being generated depending on the effects and grammar....
Hi! Love this mod :). Just wanted to let you know that I am getting a deprecation warning on this mod and that it will break in the next major SMAPI update. https://smapi.io/log/b9f025170eca4f8d84663bb598bd3dfb?Levels=warn%7Eerror%7Ecritical
I'm just slowly coming back from a rather long hiatus right now, so my stuff is kinda outdated xD But I'll look into updating it when i have the time. Might as well also throw in multilanguage then, if I get the grammar to work...
Fascinating idea for a mod. I'm currently playing a heavily magic-oriented playthrough (basically, I'm roleplaying my farmer becoming an apprentice to the Wizard and learning magic through various sources) and this will fit quite perfectly with it. Alchemy for the win.
Maybe someday you could create a chocolate cauldron buildable for the cocoa and/or chocolatier mods? it would be so cool, thank you for this mod too, it's to nice to use the wizard's cauldron!
great mod, so glad I searched for new mods by date of upload, I was in the first 100 to download it and I think this mod is a genius addition to the game.
Thanks for the spoilers, by the way. I'm not looking at them and I appreciate that I don't have to! I got the ability to use the cauldron twice so far since I started using it in the middle of fall, and it's Winter 1. Maybe the wizard is seeing me coming (out the window? through some magical means?) and quickly throws stuff in the cauldron just to frustrate and puzzle me.
28 comments
The coordinates of the cauldron should be the same in SVE (a fellow modder checked that for me) and i THINK my mod should apply its patch after SVE, so the functionality should also work, but i haven't tested it yet (I kinda want to try SVE in my next playthrough and didn't want to spoiler myself by testing ^^").
If you try it out - let me know. If it doesn't work i will fix it :D
will the next update add support for translations?
Tho translations may prove troublesome for some languages due to some of the texts being generated depending on the effects and grammar....
I'm just slowly coming back from a rather long hiatus right now, so my stuff is kinda outdated xD
But I'll look into updating it when i have the time. Might as well also throw in multilanguage then, if I get the grammar to work...
Have a nice day :>
Thanks for this cool mod.
I want butterflies, though.