Stardew Valley
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spacechase0

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spacechase0

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14 comments

  1. jayjaydub911
    jayjaydub911
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  2. vyranity
    vyranity
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    Hi there!
    I was trying to make some monsters for this framework and started creating the content.json file for those monsters.
    However, I was unable to get the TowardPlayer function to work (probably because I don't really understand how it works). Are there any examples around on how to make that work?
    Also I was wondering if by any chance the shoot function is still getting implemented or if that is too hard or time consuming to do?

    Anyways, thanks for making all of these great mods and frameworks! Keep it up!
  3. Artdigy
    Artdigy
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    reasonable to expect no documentation ever being posted?
    1. spacechase0
      spacechase0
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      https://github.com/spacechase0/StardewValleyMods/blob/develop/MonstersTheFramework/docs/author-guide.md

      The spawning section still needs documenting, but the monsters section is documented.
  4. longger34
    longger34
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    My mod and I are in the process of testing,when end of day,there have red texts.smapi  log says The type MonstersTheFramework.CustomMonster was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.

    here's log
    https://smapi.io/log/3a104e150f5c4fb2845361e645095f95

    My English is not good,and I used translation software if have some wrong please forgive me.
  5. GamerQuora
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    Any chance You'll be making a version for us 1.4.5.151 Android users? 
  6. Kalmek
    Kalmek
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    Hello! Sorry to barge in, but I ran into something....unexpected!

    I downloaded this mod in advance, because, you know, eventually it's gonna be a framework for other mods.

    But I started a new game to test a machine configuration I was thinking about, built a shed and....well. Monster started randomly popping out of nowhere inside the shed, running along the walls like crazy, and they kept coming! 

    Is....that the example pack default results? I though this would alter monster behavior, not spawn them randomly.....
    1. spacechase0
      spacechase0
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      Yes, the example pack has some crazy default behavior to show the possibilities. The example pack isn't necessary for mods using the framework though.
    2. Kalmek
      Kalmek
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      Ah! Thanks for clearing that out!

      BTW, since i got hold of you, i'd like to ask a few question about this other mod of your ''Super Hopper''.Managed to do something crazy with it.
      That is, if you don't mind. 
  7. Ylgnik
    Ylgnik
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    I get a ton of red texts when starting the game or randomly through the game that cause my game to crash. It says in the smapi log this mod is the cause and that it's something about dividing by zero? The only mod I use for this is Ginger Island Extra Locations and the author said it's an issue with the framework, so I wanted to report it to you.

    https://smapi.io/log/1a118ebd3de043b5a7e542fa08cefb21
    1. spacechase0
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      Looked at that mod - they need to not set "AnimationLength" to 0. They can use an "AnimationLength" of 1 and it will be static.
    2. Ylgnik
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      Ok thank you for replying, I will let them know.
  8. PaulDunstan
    PaulDunstan
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    Hi Spacechase0,

    I love this mod.  Can it be used by Farm Type Manager to spawn your monsters, and if so, how??
    BTW, I love your subtle reference to Magic: the Gathering. Do you still play M:tG??
    1. EscaMMC
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      FTM can't spawn these monsters yet, but I should be able to add them in the next update (FTM v1.16).