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Farmtronics
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Version1.3.3
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- Manual
File information
Last updated
Original upload
Created by
Joe StroutUploaded by
JoeStroutVirus scan
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Activity logs
This page was last updated on 29 January 2023, 3:16PM
- Changelogs
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Version 1.3.3
- Fixed a new bug in v1.3.2 which caused errors using the Home Computer in multiplayer. (Oops.)
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Version 1.3.2
- Bots can now rearrange their inventory using a new `me.swapItem(index1, index2)` API.
- A new `me.owner` API returns the name of the player that owns the bot (or home computer).
- Home Computer now saves changes to `me.name` across sleeps or restarts.
- Fixed a bug causing bots to fail to break weeds or small rocks/stumps that happened to be next to a large (unbreakable) boulder/stump.
- Fixed some functions in /sys/lib/mathUtil that did not work, and added a few more (polygon and line-intersection functions) just to make it better match the version in Mini Micro.
- Fixed handling of `dir` command (and related commands, like `file.children`) on the /net disk, or at `/` (the root containing all three disks).
- Added missing ellipsis character to the font; updated /sys/lib/chars.
- Fixed cosmetic glitches in /sys/demo/invaders and /sys/demo/textAdventure.
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Version 1.3.1
- Fixed rare bug in which `me.forward` would cause the bot to turn and move in some other direction.
- Fixed crop harvesting.
- Fixed an error that would occur when using `me.select` with the index of an empty slot.
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Version 1.3.0
- MULTIPLAYER SUPPORT! That's right, you can now enjoy Farmtronics technology in your co-op games! (Note that bot consoles are only accessible to the bot owner; but giving a bot to another player transfers ownership.)
- A new /net disk is available; in a multiplayer game, this is shared among all players. (Contrast with /usr, which is unique to each player, and /sys, which is read-only.)
- Renamed the `bot` module to `me` (short for "machine environment"), and made it accessible to the Home Computer as well, though actual bot-related properties and methods (like `energy` and `forward`) only do useful things on an actual robot; use `me.isBot` to tell if the code is running on a bot vs. the Home Computer.
- Moved `screenColor` into the `me` module (still available as a global, for now, but this is deprecated -- please update your scripts).
- `me.name` is now used by both the Home Computer and bots to identify themselves when posting messages to `world.chat`.
- The Home Computer now has an [x] button near the top-left corner of the screen, which can be used to exit the computer UI even while a program is running.
- Home Computer now (re)boots automatically at the start of each day, re-running any code you may have in startup.ms.
- Tile info maps now include a `passable` entry, which is true (1) if the bot can travel through that tile, or false (0) otherwise.
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Version 1.2.0
- bots can now plant crops and place items into containers, machines, or signs via `bot.placeItem` (this, and most others this release, is thanks to HXPMods)
- bots can now harvest crops or take completed items out of machines via `bot.harvest`
- bots can now take items out of containers (e.g. chests or other bots) via `bot.takeItem n`, where `n` is the 0-based slot number of the item to take
- tile info now includes the `inventory` (list of items) for a tile that contains a chest or other container
- bots can now wear hats (just by having one in the last slot of their inventory)
- currently selected item is now indicated by a dark red outline around the selected slot in the bot inventory UI
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Version 1.1.1
- added `mkdir` as an alias of `file.makedir`
- added `world.chat` and `world.chatMessages` to allow bots and the home computer to interact with the in-game chat
- fixed an error that prevented `bot.select` from working with a tool index (thanks to GitHub user Zelec)
- the /usr disk and computer context are now properly reset when exiting to title
- you can no longer exit the bot UI while moving an inventory item (preventing accidental loss of the item)
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Version 1.1.0
- `version.hostInfo` now shows the correct string for bots vs. the Home Computer
- fixed the `tip` function (defined in /sys/startup.ms)
- the "save a file" `toDo` task will now be satisfied even if you file is only 1 line
- changed `world` to return a map of data, rather than a map of functions
- added `world.weather` and `world.luck`
- added "world" as a help topic
- added help and (by-line) cut/paste to the editor
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Version 1.0.9
- Adds a new `world` instrinsic function for accessing date and time information (thanks to @renezaal).
- Home computer and bots now start up automatically at the start of each day, auto-running their `startup.ms` script (also thanks to @renezaal!).
- Reduced the debug logging sent to the SMAPI console.
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Version 1.0.8
- Bots once again regain full energy when you sleep.
- Pressing the Page Up button no longer spawns a bot next to you.
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Version 1.0.7
- bots can now be assigned a name (via bot.name)
- bots no longer lose their inventory when picked up
- tile information (e.g. from bot.ahead or Location.tile) now includes information about characters (including the player)
- bots are no longer stackable
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Version 1.0.6
- Fixed bug allowing bots to move through rocks, tree stumps, etc.
- Bot UI can now be dragged: just click anywhere outside the screen or inventory, and drag. If your game view is big enough, this can let you position the UI so you can actually see your bot while giving it commands.
- Added a new "invaders" demo in /sys/demo.
- Bots now retain their energy value when you pick them up and put them back down. (NOTE: They still lose any inventory other than the starting tools! That will be fixed soonish.)
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Version 1.0.5
- Trying to update/replace a value in the `bot` module now works.
- When you pick up a bot, and then select it in your inventory to put it down somewhere nearby, a "ghost" image of it no longer appears at its old location.
- In the text/code editor, typing on the very last row of the screen no longer causes visual errors until you hit return or scroll the text.
- Fixed bot duplication glitch that often occurred when placing a bot from inventory to the ground.
- The command line cursor no longer gets misplaced when you type a multi-line input at the bottom of the screen.
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Version 1.0.4
- added bot.harvest command (harvests a crop if it's ready)
- in tile info, crop details now include maxPhase and harvestable to help you know when a a crop is ready, plus name to tell you what the harvested product will be
- item inventory info, for a watering can, now includes waterLeft and waterMax so the bot can tell how full its can is
- key.pressed method now correctly reports state for most/all keys on the keyboard
- editor has gotten some important work in preparation for clipboard support; for now, main difference is that you exit the editor with Control+Q rather than Control+X. (The Esc key also works.)
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Version 1.0.3
- Fixed bot duplication issues that could occur when breaking/picking up a bot while it was working.
- Fixed related issues that could occur if you left the farm while a bot was working.
- Fixed some save/load errors that could cause bots to be lost under some circumstances.
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Version 1.0.2
- Fixed crash that would occur when opening mail containing your first bot.
- Fixed cosmetic error in editor when pressing Return after the last line of text.
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Version 1.0.1
- Now properly creates storage for the /usr disk, avoiding "invalid directory" errors.
- `toDo` command no longer gets wiped out by the `reset` command.
- `version.host` and `version.buildDate` are now properly filled in.
- Added SMAPI update keys, so SMAPI can notify you when this mod is updated.
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- Author's activity
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January 2023
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29 Jan 2023, 3:16PM | Action by: JoeStrout
Changelog added
'Change log added for version 1.3.3'
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29 Jan 2023, 3:16PM | Action by: JoeStrout
File added
'Farmtronics.zip [version 1.3.3]'
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28 Jan 2023, 8:06PM | Action by: JoeStrout
Changelog added
'Change log added for version 1.3.2'
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28 Jan 2023, 8:04PM | Action by: JoeStrout
File added
'Farmtronics.zip [version 1.3.2]'
November 2022
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04 Nov 2022, 4:22PM | Action by: JoeStrout
Changelog added
'Change log added for version 1.3.1'
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04 Nov 2022, 4:21PM | Action by: JoeStrout
File added
'Farmtronics.zip [version 1.3.1]'
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01 Nov 2022, 7:52PM | Action by: JoeStrout
Readme file added
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01 Nov 2022, 7:50PM | Action by: JoeStrout
Changelog added
'Change log added for version 1.3.0'
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01 Nov 2022, 7:48PM | Action by: JoeStrout
File added
'Farmtronics.zip [version 1.3.0]'
July 2022
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26 Jul 2022, 10:36PM | Action by: JoeStrout
Changelog added
'Change log added for version 1.2.0'
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26 Jul 2022, 10:35PM | Action by: JoeStrout
File added
'Farmtronics.zip [version 1.2.0]'
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03 Jul 2022, 3:10PM | Action by: JoeStrout
Changelog added
'Change log added for version 1.1.1'
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03 Jul 2022, 3:09PM | Action by: JoeStrout
File added
'Farmtronics.zip [version 1.1.1]'
June 2022
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18 Jun 2022, 3:36PM | Action by: JoeStrout
Changelog added
'Change log added for version 1.1.0'
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18 Jun 2022, 3:34PM | Action by: JoeStrout
File added
'Farmtronics.zip [version 1.1.0]'
April 2022
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10 Apr 2022, 3:43PM | Action by: JoeStrout
Changelog added
'Change log added for version 1.0.9'
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10 Apr 2022, 3:42PM | Action by: JoeStrout
File added
'Farmtronics.zip [version 1.0.9]'
February 2022
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10 Feb 2022, 3:46AM | Action by: JoeStrout
Changelog added
'Change log added for version 1.0.8'
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10 Feb 2022, 3:44AM | Action by: JoeStrout
File added
'Farmtronics.zip [version 1.0.8]'
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08 Feb 2022, 3:23AM | Action by: JoeStrout
Changelog added
'Change log added for version 1.0.7'
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- Mod page activity
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April 2024
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23 Apr 2024, 6:25AM | Action by: Notepad679
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