STOP! Read this before asking for help or reporting an issue. Common questions are answered here.
What happened to the "Don't take the last item" checkbox? Unfortunately that option isn't compatible with Stardew Valley 1.6. Automate now defers the low-level machine logic to the game code, which makes it compatible with any other mods using the new machine data (e.g. for new custom machines). That also means it can no longer control which items are taken out of the chest by a machine. I have ideas on how to re-add it in the future, but it'll be a bit complicated so there are no guarantees.
The workbench doesn't use all connected chests? Workbenches are crafting stations, not machines which do something. Automate in general has no effect on manual actions you perform yourself. You can install Workbench Helper for that though. (You can safely use both mods together.)
Some machines stopped pushing output to chests? If you have Better Chests installed, check if temporarily removing that mod fixes it. If so, double-check your Better Chests settings or ask for help on that mod's page.
How does fairy dust work with Automate? Fairy dust is applied when a machine starts processing input. Adding fairy dust to a chest won't affect machines that are already processing their input, due to how Automate works to minimize performance impact.
You can decide which machines use fairy dust via the "Min minutes for fairy dust" option in Generic Mod Config Menu. For example, setting it to 30 means a machine which would finish in 20 minutes anyway won't use fairy dust.
Known issues:
When a shipping bin is moved, Automate won't update connections to it until the next day. You can pick up & put down a chest in the same location to fix it.
When a multiplayer farmhand constructs a building, machines inside it may not be automated until the next day.
Automate may cause lag in some specific cases, mainly when a large number of machines have output ready but are all connected to a chest that's full. You can free some space in the chest to fix that.
When asking for help here, please upload your SMAPI log and add a link to your message (even if you don't see an error). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.
Hi Just wanted to provide info on strange behavior with Seed Maker and Lightning Rod.
I placed the seedmaker down next to a lightning rod and the seedmaker started processing winter seeds. I haven;t added anything now was there a chest next to the seedmaker. After it finished processing, it would take the seed back and start processing again. My attempt to remove the completed seeds didn't work accept it gave me seeds in my inventory and continued to process the same seeds.
Once I moved the seed maker away from the lightning rod, it worked as expected.
Not complaining, just thought you might want to know. Thanks for a great mod.
It seems that this update has completely invalidated the Filtered Chest Hopper mod. Items on the whitelist are automatically put into the chest, even when the hopper's automation setting is turned off.
Just wanted to know any tips on how to work around it. I updated the mod and for example, I have a tree tapper and before there was not an active pop up of the resin and would "automatically" show up in the chest placed next to it. Now after the update it not only shows the pop up of the resin but also makes the constant noise with it, anyone know how to get that noise to stop? I don't mind the pop up but I don't want to turn off the volume as the game sounds otherwise are nice. Thank you.
Hi! A popup should only be shown when an item is added to your character's inventory, which Automate shouldn't do. Can you cause the issue again, then upload your SMAPI log (see instructions on that page) and post a link here?
I'm using Automate, Better Junimos, and Better Junimos Forestry Redux. I've set up a farm with lots of huts connected by paths that all link to one chest. Everything the junimos harvest goes into the chest, all works perfectly fine.
I have a few questions :
I was wondering if it's possible to put seeds, fertilizer, or speed-gro into that same chest to feed into multiple huts for the junimos to plant/use so i don't need to do it manually one by one, or if that's not possible ?
From your description, it was specified that it "Pairs well with Better Junimos adds more crop automation (like replanting) and other improvements." and "By default, Automate supports all vanilla buildings with input/output, including: Junimo huts", It doesn’t specify whether it works only for output (like with fish ponds), which makes me think it might also support input. If you don't mind, can you explain what categorized as input for the modded and vanilla junimo huts ?
In the Mod Configuration Menu, there is a junimo hut behavior setting for gems, fertilizer, and seeds with 4 options; Can you explain the options “move from Junimo Huts into chests” and “move from chests into Junimo Huts” ?
Hi! The option you mentioned ("move from chests into Junimo Huts") is for the feature you're asking about. When it's enabled, Junimo huts will grab seeds/fertilizer/gems from their connected chests.
Note that Junimo huts don't "load balance" input from the chest though. Each hut will take the first valid stack it sees from the chest, one hut at a time, until either (a) all huts are full or (b) the chest runs out of matching items. So one option to refill multiple huts at once is to split an item into the same number of stacks, then each Junimo hut with grab one stack.
I love this Mod! I just updated the SMAPI and Automate, and unfortunately, it no longer seems to include Hoppers as chests to pull from. I tried everything from the confusedpotatoz post but it didn't work for me..
Here is the screenshot: https://pasteboard.co/dkrTVUrsAKiT.png And here is the log: https://smapi.io/log/aaf250fadbc14f5896fbe879f66b9775.
I was wondering if there was some way to configure automate to whitelist an input item
Specifically I use the mod Custom Charcoal Kiln that allows you to put torches and driftwood into one to get coal out but naturally Automate doesn't pull those items out of the connected chest because it doesn't think they are valid inputs for a Charcoal Kiln. So is there anyway to whitelist those items for the Charcoal Kiln to basically tell the mod "just trust me, these will work"?
Hi! Custom Charcoal Kiln makes its changes through Producer Framework Mod, which has a separate PFMAutomate mod for Automate support. Do you have PFMAutomate installed?
Oh wow I could have sworn I did have that installed but I guess I missed it this playthrough. Unfortunately I just tried it and the Charcoal Kiln still doesn't accept torches as an acceptable input
edit: I can put torches in manually so I know the Custom Charcoal Kiln mod itself is working, I just can't get automate/PFMAutomate to pull them from the chest that's attached
edit2: idk what the issue was but I just went on their PC for my co-op host and reinstalled everything (using Mo2 instead of Vortex this time) and it works now. Thank you for trying to help though
Hello i wanted to know if automate works in Grampleton fields. I put some sheds and animal barns and added a chest next to the autograbber but both the autograbber and the chests wont collect from the barn. It works on my farm but not grampleton. Every other machine works but it just wont collect from my animals. Here is my smapi link https://smapi.io/log/1d519d3372c344229f5e56257fd951ef
5391 comments
Read this before asking for help or reporting an issue. Common questions are answered here.
Im new to using this mod but i love the idea of it and im very excited to get using it, I am wondering though, does this work with the fruit bat cave?
Just wanted to provide info on strange behavior with Seed Maker and Lightning Rod.
I placed the seedmaker down next to a lightning rod and the seedmaker started processing winter seeds. I haven;t added anything now was there a chest next to the seedmaker.
After it finished processing, it would take the seed back and start processing again.
My attempt to remove the completed seeds didn't work accept it gave me seeds in my inventory and continued to process the same seeds.
Once I moved the seed maker away from the lightning rod, it worked as expected.
Not complaining, just thought you might want to know. Thanks for a great mod.
If you're playing a multiplayer save, the player who placed the crab pot gets the XP and achievement tracking for any fish caught.
Can you either post the recording or post a screenshot of the popup that's shown?
I'm using Automate, Better Junimos, and Better Junimos Forestry Redux. I've set up a farm with lots of huts connected by paths that all link to one chest. Everything the junimos harvest goes into the chest, all works perfectly fine.
I have a few questions :
Thank you
Note that Junimo huts don't "load balance" input from the chest though. Each hut will take the first valid stack it sees from the chest, one hut at a time, until either (a) all huts are full or (b) the chest runs out of matching items. So one option to refill multiple huts at once is to split an item into the same number of stacks, then each Junimo hut with grab one stack.
Here is the screenshot: https://pasteboard.co/dkrTVUrsAKiT.png
And here is the log: https://smapi.io/log/aaf250fadbc14f5896fbe879f66b9775.
I was wondering if there was some way to configure automate to whitelist an input item
Specifically I use the mod Custom Charcoal Kiln that allows you to put torches and driftwood into one to get coal out but naturally Automate doesn't pull those items out of the connected chest because it doesn't think they are valid inputs for a Charcoal Kiln. So is there anyway to whitelist those items for the Charcoal Kiln to basically tell the mod "just trust me, these will work"?
edit: I can put torches in manually so I know the Custom Charcoal Kiln mod itself is working, I just can't get automate/PFMAutomate to pull them from the chest that's attached
edit2: idk what the issue was but I just went on their PC for my co-op host and reinstalled everything (using Mo2 instead of Vortex this time) and it works now. Thank you for trying to help though