I can't properly express how excited I am to have successfully set up a functioning-ish power and water grid in my stardew (storywise I'm pretty sure Robin did it because my character is kinda dumb).
I have a couple small requests if you'd be so kind:
- make the geode crusher require electricity to run - maybe make it so lightning rods add a certain amount of charge while they're working?
Thanks! This suite of mods is a really neat addition to my game!
After trying this mod and its companions...I'm frankly rather disappointed. I don't like the recipe added to the kiln, which frankly plays badly with Automate (but is removable), nor that it turns the kiln and furnace into power producers. New objects would have been better choices; combustion generators, a battery array.
Well, at least the mod fits the 'simple' label, so that's something.
This and your irrigation system has me wildly excited. As a fan of factorio and other such logistics/automation games, this is right up my alley—thanks for making this!
i second your thoughts. but this is coming from a heavily modded minecraft player, specially skyfactory and the likes. having the entire utility grid package makes automations much more satisfying and feels much more balance.
Are you considering adding new machines in the future? For example, consuming the battery to get more power? It’s weird to use Charcoal Kiln and Furnace indoors
7 comments
I have a couple small requests if you'd be so kind:
- make the geode crusher require electricity to run
- maybe make it so lightning rods add a certain amount of charge while they're working?
Thanks! This suite of mods is a really neat addition to my game!
I don't like the recipe added to the kiln, which frankly plays badly with Automate (but is removable), nor that it turns the kiln and furnace into power producers. New objects would have been better choices; combustion generators, a battery array.
Well, at least the mod fits the 'simple' label, so that's something.