EDIT 11/3/2017: Please note due to the fact that the Beta patch 1.2 came out those who are playing the game in a different language, I modified the files so it can be easier to override
- Japanese > furniture.ja-JP - (Simplified) Chinese > furniture.zh-CN
EDIT 11/4/17: OKAY so I made the mod compatible with the 1.2 Beta patch ver. for those who are having trouble, the zip includes a How to install guide and backup.
- If the mod is not showing up in your game please make sure to read the instructions carefully and override it in the assigned folders. - This is not a SMAPI mod so you shouldn't be getting any error unless you override it in the wrong folder, all re-texture mods are located in the Content folder.
- For those who want to merge my mod with another author's work? you will need to create and merge it yourself. Trust me you can learn it very easily, Follow this Tutorial below...
Modding Help - Beginner's Guide to XNB Node and graphics Editing by Cure: https://community.playstarbound.com/threads/beginners-guide-to-xnb-node-and-graphics-editing.110976/
To everyone who also is having trouble getting the kitchen (CP version) to appear in game here is what I did to make it work:
check if you have any other mods that have interior tilesheets, particularly recolors (for me it was DaisyNiko earthy interiors)
open interior override png up in editing program *optionally you can open tilesheet of this mod on top of other to help act as guide of where things end
erase all kitchen parts on the override
save your interiors png and the kitchen should now appear!
*I also renamed farmhouse_tiles.png of this mod to farmhousetiles.png and edited it within content.json to match but idk if that had any impact on this working or not either
Let me know if I need to further clarify anything! But hopefully this helps :D
Guys, I think I figured it out. In content.json there are 7 rules, each in curly braces, beginning with "Action": "EditImage". From these 7, the last one is for the island, the first 6 are for the rest of the kitchen, which is broken into 3 pieces. They are repeated because in original game files one tilesheet image is in two locations (kinda weird): one is directly in Content and one is in Content/Maps.
Long story short, in the 6th one (second to last) the value for "Width" should be 80 instead of 64. So instead of:
Could you post what the whole thing is supposed to look like? Mine has a bunch of x values that are 0, so I'm concerned this could potentially be why mine isn't working.
Sorry if this has been asked already, but is there any way to re-assign the kitchen island to a different table?
I have another mod that is overwriting the Winter Dining Table, and I'd like to change the kitchen island to the Modern Dining Table instead, but can't figure out which values in the content.json are the correct ones, or if it's even possible to do that way.
Any help/advice would be really appreciated, thank you!
hi! I'm having some problems with the kitchen. Idk why, but the kitchen instead of replacing the original one, it appears under the original kitchen, does anyone know how to fix this? I'v downloaded both mod, the cp one and the normal one.
I had this same problem and, after looking through replies, decided to see if I had any other mod with the kitchen in its tile sheets and the problem ended up being from DaisyNikos Earthy Interiors! So, I would see if you also have any other mods that might modify the interior.
does anyone know a good site or app to use to edit pixelated images? one with layers preferably
i want too merge two tile sheet and hopefully have this kitchen thing working but i havent been able to find a site where i can have two images open at the same time
https://twitter.com/chatonluv/status/1633252037000306690 hey,I have a problem where the vanilla texture is superimposed on the mod, does anyone know how to solve it?
118 comments
- Japanese > furniture.ja-JP
- (Simplified) Chinese > furniture.zh-CN
EDIT 11/4/17: OKAY so I made the mod compatible with the 1.2 Beta patch ver. for those who are having trouble,
the zip includes a How to install guide and backup.
- If the mod is not showing up in your game please make sure to read the instructions carefully and override it in the assigned folders.
- This is not a SMAPI mod so you shouldn't be getting any error unless you override it in the wrong folder, all re-texture mods are located in the Content folder.
- For those who want to merge my mod with another author's work?
you will need to create and merge it yourself.
Trust me you can learn it very easily, Follow this Tutorial below...
Modding Help - Beginner's Guide to XNB Node and graphics Editing by Cure: https://community.playstarbound.com/threads/beginners-guide-to-xnb-node-and-graphics-editing.110976/
- check if you have any other mods that have interior tilesheets, particularly recolors (for me it was DaisyNiko earthy interiors)
- open interior override png up in editing program
- erase all kitchen parts on the override
- save your interiors png and the kitchen should now appear!
*I also renamed farmhouse_tiles.png of this mod to farmhousetiles.png and edited it within content.json to match but idk if that had any impact on this working or not either*optionally you can open tilesheet of this mod on top of other to help act as guide of where things end
Let me know if I need to further clarify anything! But hopefully this helps :D
In content.json there are 7 rules, each in curly braces, beginning with "Action": "EditImage".
From these 7, the last one is for the island, the first 6 are for the rest of the kitchen, which is broken into 3 pieces. They are repeated because in original game files one tilesheet image is in two locations (kinda weird): one is directly in Content and one is in Content/Maps.
Long story short, in the 6th one (second to last) the value for "Width" should be 80 instead of 64. So instead of:
"FromArea": {
"X": 16,
"Y": 192,
"Width": 64,
"Height": 48
},
"ToArea": {
"X": 16,
"Y": 192,
"Width": 64,
"Height": 48
}
it should look like this:
"FromArea": {
"X": 16,
"Y": 192,
"Width": 80,
"Height": 48
},
"ToArea": {
"X": 16,
"Y": 192,
"Width": 80,
"Height": 48
}
I have another mod that is overwriting the Winter Dining Table, and I'd like to change the kitchen island to the Modern Dining Table instead, but can't figure out which values in the content.json are the correct ones, or if it's even possible to do that way.
Any help/advice would be really appreciated, thank you!
i want too merge two tile sheet and hopefully have this kitchen thing working but i havent been able to find a site where i can have two images open at the same time