Stardew Valley Expanded (SVE):
- Most item prices changed, as well as some shop prices
- Fruit Tree setting (Cheaper Saplings & More Valuable Produce) now affect SVE Fruit Trees
- Changes prices of farm animals
- Changes price of food, they are now profitable (1.1x the value of ingridients used)
- Some food have additional buffs
- Events that give the player benefits, including increased sell prices and cheaper machine crafting have been altered to take the vanilla balancing into account
- Events that increase some sell prices (crops, artisan goods, animal products) now increase some items from other mods
- The Machine Recipe difficulty now affect SVE machines
- Artisan Goods setting (Artisan Goods gain Quantity & Large Animal Products Make 2) now affect SVE artisan goods
Ridgeside Village:
- Some/Most item prices changed (I haven't touched these and don't play with RSV so can't say)
- Changes price of food, they are now profitable (1.1x the value of ingridients used)
- Some food have additional buffs
- Weapons rebalanced
- The Warp Totem is cheaper to craft (?)
East Scarp:
- Some item prices changed, including flowers and fish
Distant Lands:
- Most item prices changed, including forage, fish and food
- Some food have additional buffs
Cornucopia More Crops:
- Most item prices changed, including shop prices
- Some seeds now sell for a lot less than you would buy them for to disincentivize selling seeds instead of produce
- Fruit Tree setting (Cheaper Saplings & More Valuable Produce) now affect More Crops Fruit Trees
- Artisan Goods setting (Artisan Goods gain Quantity & Large Animal Products Make 2) now affect More Crops artisan goods
Cornucopia More Flowers:
- Most item prices changed, including shop prices
- Some seeds now sell for a lot less than you would buy them for to disincentivize selling seeds instead of produce
- Fruit Tree setting (Cheaper Saplings & More Valuable Produce) now affect More Flowers Fruit Trees
Cornucopia Artisan Machines:
- Most item prices changed, including shop price
- Changes some price calculation for flavored goods: Dried Herbs/Flowers are now x1.75 instead of x2, Candles is now x2 instead of x3, Wax Melts is now x1,5 instead of x2, Flavored Yogurt is now x1.75 instead of x2.
- Changed some item categories to better balance the Artisan profession: some animal based artisan goods are now only animal goods, some fish based artisan goods are now only fish
- Artisan Goods setting (Artisan Goods gain Quantity & Large Animal Products Make 2) now affect Artisan Machines artisan goods
- Some processing times have been changed to account for changes in prices and price multipliers: Drying Rack takes longer and Snack Cheese is faster
- Changes processing rules for Pickled Eggs and Smoked Egg to produce copies of input item instead of generic items following mayonnaise rules
- The Machine Recipe difficulty now affect Artisan Machines machines
- Some machines include SVE items if SVE is installed
- Some items from other mods have their prices altered if you have Artisan Machines installed to account for new ways to process items
Animal Husbandry Mod:
- Changes meat prices
- Changes price of food, they are now profitable (1.1x the value of ingridients used)
Mizu's Quail/Turkey:
- Changes meat and produce prices
- Changes price of Quail and Turkey
- Changes price of food, they are now profitable (1.1x the value of ingridients used)
- Changes edibility of animal produce and food items
- Added buffs to food
- Artisan Goods setting (Artisan Goods gain Quantity & Large Animal Products Make 2) now affects Mizu's Quail/Turkey mayonnaise
Walk of Life:
- Changes Slime Mayo and Slime Cheese prices
- There are additional changes that should be made to SVBO - Continued config and WoL config if you play with this mod, they are listed in the mod description
Milkable Sheep:
- Item prices changed, also reduces price of Cloth when installed for balance
- Sheep now produce every 2 days
- Starting out they only produce milk
- At sufficient friendship (half ♥) they produce wool instead of cloth every 4 days
Upgrade Sprinklers:
- Now respects Machine difficulty setting
Additional Tree Equipment:
- The Machine Recipe difficulty now affects Additional Tree Equipment machines
- Beehouses on Fruit Trees no longer produce Fruit Honey but instead behave like normal Beehouses, producing Flower Honey
Polyamory Sweet:
- Changes flower prices
- Mermaid Bouquet, Atagartis Pendant, RoomieBGone and Lilith Token are no longer classed as Flowers
The Love of Cooking:
- Changes price of food, they are now profitable (1.1x the value of ingridients used)
- Added buffs to more food
- If Cornucopia More Crops is installed, you can now craft Cooking Chocolate with one Cocoa Pod.
Binning Skill:
- Changes price of food, they are now profitable (1.1x the value of ingridients used)
- The Machine Recipe difficulty now affects Binning Skill machines
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