Down below is a summary for each mod rebalanced is Starder Valley Balance Overhaul - Continued and if any significant changes have been made. If a mod isn't behaving the way you're expecting, please check down below to see if the behaviour is intentional before reporting an issue to this mod or the supported mod.

Stardew Valley Expanded (SVE):

  • Most item prices changed, as well as some shop prices
  • Fruit Tree setting (Cheaper Saplings & More Valuable Produce) now affect SVE Fruit Trees
  • Changes prices of farm animals
  • Changes price of food, they are now profitable (1.1x the value of ingridients used)
  • Some food have additional buffs
  • Events that give the player benefits, including increased sell prices and cheaper machine crafting have been altered to take the vanilla balancing into account
  • Events that increase some sell prices (crops, artisan goods, animal products) now increase some items from other mods
  • The Machine Recipe difficulty now affect SVE machines
  • Artisan Goods setting (Artisan Goods gain Quantity & Large Animal Products Make 2) now affect SVE artisan goods

Ridgeside Village:
  • Some/Most item prices changed (I haven't touched these and don't play with RSV so can't say)
  • Changes price of food, they are now profitable (1.1x the value of ingridients used)
  • Some food have additional buffs
  • Weapons rebalanced
  • The Warp Totem is cheaper to craft (?)

East Scarp:
  • Some item prices changed, including flowers and fish

Distant Lands:
  • Most item prices changed, including forage, fish and food
  • Some food have additional buffs

Cornucopia More Crops:
  • Most item prices changed, including shop prices
  • Some seeds now sell for a lot less than you would buy them for to disincentivize selling seeds instead of produce
  • Fruit Tree setting (Cheaper Saplings & More Valuable Produce) now affect More Crops Fruit Trees
  • Artisan Goods setting (Artisan Goods gain Quantity & Large Animal Products Make 2) now affect More Crops artisan goods

Cornucopia More Flowers:
  • Most item prices changed, including shop prices
  • Some seeds now sell for a lot less than you would buy them for to disincentivize selling seeds instead of produce
  • Fruit Tree setting (Cheaper Saplings & More Valuable Produce) now affect More Flowers Fruit Trees

Cornucopia Artisan Machines:
  • Most item prices changed, including shop price
  • Changes some price calculation for flavored goods: Dried Herbs/Flowers are now x1.75 instead of x2, Candles is now x2 instead of x3, Wax Melts is now x1,5 instead of x2, Flavored Yogurt is now x1.75 instead of x2.
  • Changed some item categories to better balance the Artisan profession: some animal based artisan goods are now only animal goods, some fish based artisan goods are now only fish
  • Artisan Goods setting (Artisan Goods gain Quantity & Large Animal Products Make 2) now affect Artisan Machines artisan goods
  • Some processing times have been changed to account for changes in prices and price multipliers: Drying Rack takes longer and Snack Cheese is faster
  • Changes processing rules for Pickled Eggs and Smoked Egg to produce copies of input item instead of generic items following mayonnaise rules
  • The Machine Recipe difficulty now affect Artisan Machines machines
  • Some machines include SVE items if SVE is installed
  • Some items from other mods have their prices altered if you have Artisan Machines installed to account for new ways to process items

Animal Husbandry Mod:
  • Changes meat prices
  • Changes price of food, they are now profitable (1.1x the value of ingridients used)

Mizu's Quail/Turkey:
  • Changes meat and produce prices
  • Changes price of Quail and Turkey
  • Changes price of food, they are now profitable (1.1x the value of ingridients used)
  • Changes edibility of animal produce and food items
  • Added buffs to food
  • Artisan Goods setting (Artisan Goods gain Quantity & Large Animal Products Make 2) now affects Mizu's Quail/Turkey mayonnaise

Walk of Life:
  • Changes Slime Mayo and Slime Cheese prices
  • There are additional changes that should be made to SVBO - Continued config and WoL config if you play with this mod, they are listed in the mod description

Milkable Sheep:
  • Item prices changed, also reduces price of Cloth when installed for balance
  • Sheep now produce every 2 days
  • Starting out they only produce milk
  • At sufficient friendship (half ♥) they produce wool instead of cloth every 4 days 

Upgrade Sprinklers:
  • Now respects Machine difficulty setting

Additional Tree Equipment:
  • The Machine Recipe difficulty now affects Additional Tree Equipment machines
  • Beehouses on Fruit Trees no longer produce Fruit Honey but instead behave like normal Beehouses, producing Flower Honey

Polyamory Sweet:
  • Changes flower prices
  • Mermaid Bouquet, Atagartis Pendant, RoomieBGone and Lilith Token are no longer classed as Flowers

The Love of Cooking:
  • Changes price of food, they are now profitable (1.1x the value of ingridients used)
  • Added buffs to more food
  • If Cornucopia More Crops is installed, you can now craft Cooking Chocolate with one Cocoa Pod.

Binning Skill:
  • Changes price of food, they are now profitable (1.1x the value of ingridients used)
  • The Machine Recipe difficulty now affects Binning Skill machines


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Minothilos

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