FAQ for Kantrip's Older Sebastian
Q: Does this mod work with (other Sebastian dialogue expansion)?
A: Older Sebastian has not been explicitly tested with any other dialogue expansions, but I would expect there to be some compatibility issues. Older Sebastian has a LOT of custom dialogue -- I rewrote nearly every vanilla line and added a ton more both before and after marriage. I expect most other dialogue mods do the same, so you will probably get a somewhat random selection of dialogue from Older Seb and Other Seb Expansion, depending on which order Content Patcher decided to load them in.
That said, you will probably still see most of the Events for Older Seb, as they have their own IDs and triggers. The re-written vanilla events (especially 2 and 4) might or might not trigger.
If you do decided to run this mod with another dialogue mod like Yandere Seb, Possessive Seb or Mal's Sebastian Expansion, please report back and let me know how it went! I'm super curious.
Q: Does this mod work with SVE
(or other Stardew expansion like Ridgeside, Sunberry, etc)?
A: Older Sebastian has its own dialogue, events, letters, etc, but doesn't mess much with maps (except during the 12 heart event). This means that you are unlikely to run into any technical problems running this mod with the more popular expansions.
However, LORE compatibility is another matter entirely. Older Sebastian changes a number of relationships, with the big one being his casting as Robin's younger *brother* and not her son. So any dialogue that assumes a mother/son relationship between them will create lore conflicts with Older Sebastian.
For SVE specifically, I've made some changes to help with compatibility:
This is not a full patch for SVE, but should get rid of most of the most glaring inconsistencies between Older Seb and SVE's Seb.
Troubleshooting
1. I can't get an event to trigger
Please check the Event Triggers article on details on all of the events included in this mod. If you believe that you are meeting the event conditions and the event is still not triggering, please get your SMAPI log (smapi.io/log) and open up a bug report.
2. I'm not seeing any dialogue for this mod
There are a couple of reasons why this might happen:
* If you added the mod without restarting the game, the patch might not get applied correctly. Should fix itself on restart.
* If you have another mod that conflicts with Older Seb's dialogue
* If SMAPI isn't loading Older Sebastian for some reason
First quick thing to check:
* Do you have Secret Note Framework installed? If so, then you need the minimum version of 1.1.3. (if it's not installed, there will be no conflict)
* Do you have Wedding Anniversaries installed? If so, then you need the minimum version of 2.0. (again, if it's not installed, there is no conflict)
Next, please run the following commands in your SMAPI console:patch export Characters/Dialogue/Sebastian
This will create a patch-exports folder in the same directory as your StardewValley executable. If Older Sebastian is running with no conflicts, then the first line should be:"Introduction": "Oh. You just moved in? Cool.#$e#No idea why you'd want to move here, but good luck as the valley's newest inmate.",
If that's not there, then you either have another mod that is writing to Seb's dialogue, or Content Patcher is not applying Older Sebastian's dialogue for some reason. To figure out which one, run this command in your SMAPI console:patch summary full Kantrip.OlderSebastian
This will spit out a table of all the changes this mod is making, and which ones Content Patcher is actually applying:
Patches:
loaded | conditions | applied | priority | name + details
------- | ---------- | ------- | --------- | --------------
[X] | [X] | [ ] | | Include data/Characters.json
[X] | [X] | [ ] | | Include data/Dialogue.json
...
[X] | [X] | [X]. | Default| Include data/Dialogue.json > EditData Characters/Dialogue/Sebastian #1
[X] | [X] | [X] | Default| Include data/Dialogue.json > EditData Characters/Dialogue/Sebastian #2
[X] | [ ] | [ ] | Default| Include data/Dialogue.json > EditData Characters/Dialogue/Sebastian #3 // conditions don't match: HasSeenEvent
If the first dialogue patch (Sebastian #1) isn't being applied, then feel free to follow the instructions at smapi.io/log and open up a bug report with the link to your log file. I'll do what I can to help!
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