Thank you for being interested in my mod, it means a lot to me.
To ask for compatibility with a specific custom farm or mod that adds new locations/edits existing ones please post a comment on this article with some specific details.
I you don't include these I will not consider your request:
- A link to the mod that you want me to add compatibility for, a nexus link is preferred.
- A screenshot (you can use Win + shift + S on windows for a specific section instead of the whole screen!) of at least one area that's clearly incompatible.
- A list of all areas that clash with this mod, caused by the linked mod. (I don't play with your mod myself so I will most likely miss anything you don't mention!)
Feel free to post multiple comment for different mods!
I might not be able to get to your request for a long time. Making this takes time and I don't have much of it sadly. I'll add it to the incompatibility list in the mod description, which is roughly ordered by priority, so you can see how long it'll probably take, thank you for your patience!
10 comments
It is a new big area like East Scarp. There is no any incompatibilities. Sunberry Village is totally new map to where you can go via new path near the museum:
There are no incompatibilities with the current Polycart version. Just there are no any carts to enter the village or move within its borders faster. It would be great if Sunberry Village got some quick means of transportation :-)
P.S. There are a few new NPCs for Sunberry Village are coming(the last one is expected on April 20th), but I hope they will dwell in already existing but closed houses, so map won't change.
Thank you for your great work!
I'll add these for sure, but I'll do it after all NPCs are released because in my experience the map changes quite a lot, even though it doesn't look like it most of the time :p
the farm carts do function it's just a visual incompatibility
the farm does have a couple of it's own minecarts (marked on the map here) but i just want the Farm East minecart for this specific map
blue & cyan - added by the farm map itself (they each take you to the other same colored one)
red - polycarts
https://www.nexusmods.com/stardewvalley/mods/24993
The incompatibilities are relatively minor, as this mod doesn't change too much about the areas of the meadowlands farm that Polycarts also affects, but they are still noticable. For clarity, I started a fresh save and cleared away some of the debris around the carts, and this is specifically with the version of the farm that doesn't include the river branch in the southwest corner. Thank you for your hard work and for the wonderful mod!
- A link to the mod that you want me to add compatibility for, a nexus link is preferred.
https://www.nexusmods.com/stardewvalley/mods/18905 (uses normal farm map)
- A list of all areas that clash with this mod, caused by the linked mod. (I don't play with your mod myself so I will most likely miss anything you don't mention!)
- the cyan rectangle are where carts are located on the map and will cause clipping issue (or the soil will not match with the rest