Stardew Valley


TOPICS:
        CURRENTLY KNOWN ERRORS
COMPATIBILITY 
TROUBLESHOOTING/ FAQs
SUPPORT MODS


CURRENTLY KNOWN ERRORS:   (These will be fixed in a future update)

NONE


COMPATIBILITY:

- This mod may have crops and artisan goods which appear in other mods. Coding is written into this mod to disable any redundant items that have been found, this has been in testing on Nexus for months in a larger mod, and most or all redundancies should be found. 

COMPATIBILITY WITH OTHER MODS:
- All fruit, vegetable and flower crops are coded as fruits, vegetables and flowers, and will work with any universal machine coded to those types.
- Machines added by this mod CURRENTLY ONLY WORK WITH INPUTS LISTED ON DESCRIPTION PAGE.

NON-COMPATIBLE MODS:
-  DGA crop mods may not work if we have similar items, but their PPJA variants should. You can search delete redundant items from one mod or the other to allow compatibility.

COMPATIBILITY WITH MY OWN MODS:
-  This is a piece of Raffadax Complete Production, so it will clash with that mod and Raffadax Light.  
-  This mod is compatible with:
-  Flow Hive
-  Raffadax Beers
-  Raffadax Liquors

HOW REDUNDANT CROPS WORK - EXAMPLES -
Items which exist in other mods but are not crops or tree produce, such as Spruce Tips, will propagate the assets from the other mod onto the Raffadax Spruce Tree if both mods are installed. 

- Crops that are fully redundant from other mods, such as Chamomile, will show up in the shops dictated by the mod they are from, AS WELL AS in Sandy's shop in my mod. The tree and produce will be from the other mod, but will work in my machines.



TROUBLESHOOTING EXPECTED ISSUES / FAQs:


- "There are strange items as forage / in trees / on crops."
- This is caused by JSON Shuffle. Once you pick the items (or once forage expires), things should appear normally.

- "What is a JSON Shuffle?"
- When you add any mod that adds items or crops, you risk a JSON shuffle, in which all item IDs get switched.  Things like items on signs, items growing on trees and crops, forage spawn items; they become bizarre because the internal "index" is offset. Things will go back to normal once crops are harvested and all forage is picked up or despawns.
- It's temporary, but can also affect items in inventory and chests, which is why a precaution is advised:
- Sell or process any unneeded items.
- Screenshot any chests with valuable items inside.
- Use CJB Item Spawner to cheat items back into the game which are lost, and discard any bizarre items. 

- "The price of the crop doesn't match the artisan goods / the wording is contradictory / the bonuses do not match".
- Make sure said item is not being replaced by another mod's assets. Artisan goods are built for metrics given to my iterations of crops.



SUPPORT MODS:

Getting Automate to work with my machines:
Automate does work with this mod, it just requires a secondary mod to marry the two ( FOUND HERE ).  

Article information

Added on

Written by

Raffadax

1 comment

  1. QueenTeni
    QueenTeni
    • member
    • 0 kudos
    Hello! I'm having issues with the mod, I can't get any of the non vanilla tea leaves to brew in a keg.  Only the bergamot fruit does, but that's it.  I just, two minutes before writing this, tried with leaves right out of CJB item spawner, and it had the same issue. 

    EDIT: Ok. Apparently installing Raffadax Light + production fixed everything! Now, to replant the trees.