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team this dude

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syrnyky

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About this mod

Reveals unwittingly "hidden" flora texture upscales.
Hopefully a temporary solution, the issue was due documented and forwarded to GSC.

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Mirrors
Should work on the legacy version with DX10 renderer (i.e. bummer for all the Static and DX9 lighting enjoyers).

Cause of the problem: DXT1 (meaning simple B&W alpha channel) as input/output format for the textures nipped in the bud any possibility of correct transparency upscaling while still allowing the color channels to be handled properly.

Solution: all alpha reupscaled & injected into stock textures (saved as BC7).