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Cromm Cruac

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GameFrontArchiver

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About this mod

Tired roaming all the same looking Zone? Do you want Zaton to be rotten, Jupiter with dry autumny look and Pripyat completely dead at the same time? Now each area can have unique look with different foliage and ground textures. The goal of this texture pack is to improve overall sharpness and quality of the ground and foliage textures in the game. All areas can have unique look and feel with slightly different textures for each of them. All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Features Textures gradually sharpened on MIP-map level. Visible features on the ground in the distance New rendered grass, tree, bush and reed textures 5 styles to choose from: default, green (summer), dry (autumn) rotten and dead. Each area can have different style applied. New ground textures. Fixed ground bump maps with proper specular intensity channel. 3 texture resolution options to choose: default (the same as vanilla), high and ultra.

Permissions and credits
Description:
Tired roaming all the same looking Zone? Do you want Zaton to be rotten, Jupiter with dry autumny look and Pripyat completely dead at the same time?



Now each area can have unique look with different foliage and ground textures.



The goal of this texture pack is to improve overall sharpness and quality of the ground and foliage textures in the game. All areas can have unique look and feel with slightly different textures for each of them.



All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image.



Features


    • Textures gradually sharpened on MIP-map level.
    • Visible features on the ground in the distance
    • New rendered grass, tree, bush and reed textures
    • 5 styles to choose from: default, green (summer), dry (autumn) rotten and dead.
    • Each area can have different style applied.
    • New ground textures.
    • Fixed ground bump maps with proper specular intensity channel.
    • 3 texture resolution options to choose: default (the same as vanilla), high and ultra.


Readme:
Absolute Nature 2 Texture Pack

for S.T.A.L.K.E.R. - Call of Pripyat

v2.0

by Cromm Cruac



The goal of this texture pack is to improve overall sharpness

and quality of the ground and foliage textures in the game.

All areas can have unique look and feel with slightly different

textures for each of them.



All the textures in the pack has been sharpened. This include

gradual sharpening of separate MIP map levels in every texture.

The benefit is that the usually blurred MIP maps are still sharp

as they fade into distance. This results in overall sharpness

of the image.



+--------------------------------------------------------------+

| FEATURES |

+--------------------------------------------------------------+



- Textures gradually sharpened on MIP-map level.

- Visible features on the ground in the distance

- New rendered grass, tree, bush and reed textures

- 5 styles to choose from: default, green (summer), dry (autumn)

rotten and dead.

- Each area can have different style.

- New ground textures.

- Fixed ground bump maps with proper specular intensity channel.

- 3 texture resolution options to choose: default (the same

as vanilla), high and ultra.



+--------------------------------------------------------------+

| INSTALLATION & COMPABILITY |

+--------------------------------------------------------------+



1) In case you haven't installed any mods before, locate file

"fsgame.ltx" in the main S.T.A.L.K.E.R. directory, open with

Notepad and change both variables in this line to "true":

$game_data$ = true | true | $fs_root$ | gamedata



2) Run Absolute Nature 2 CoP Setup and follow the

instructions.



If you want to change the texture style, run the installer again

and choose the different ones.



NOTE: This texture pack is intended to work with the highest

object detail setting. If you are using lowered object detail

setting you could spot the distinction in texture quality at

certain distance.



Mod can be incompatible with other mods that change 'level'

files in gamedatalevels* folders and shaders.xr file.



Mod tested on xRay 1.6.02.



+--------------------------------------------------------------+

| DEINSTALLATION |

+--------------------------------------------------------------+



1) Go to Start Menu > Programs > Cromm Cruac

2) Run Uninstall Absolute Nature CoP



+--------------------------------------------------------------+

| CREDITS |

+--------------------------------------------------------------+



Special thanks to AlexRox for inspiration and support.

Thanks to Argus and 3ncryptabl3 for their textures

and to the S.T.A.L.K.E.R. forum community for constant support

and feedback.

If there is anyone who's texture has been used in this pack

please contact me so I can give a credit.



+--------------------------------------------------------------+

| LEGAL |

+--------------------------------------------------------------+



You can use, include or modify this mod freely under two

conditions:

1. inform me about that: [email protected]

2. give me a credit.



Cromm Cruac.

January 2011.
This file was archived on Nexus Mods in an effort to save the files that were lost when Game Front shut down in April 2016. As of March 2018, Game Front has now returned with the original staff, including most of the files it originally hosted. With the blessing of the Game Front staff and to ensure a viable backup of these files remains, we'll continue to host these files on Nexus Mods with a link back to the original file on Game Front.

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