S.T.A.L.K.E.R.: Call of Pripyat

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SZM-Team

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10101A

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About this mod

Global modification with new storyline, models and locations. Convoluted, detective events await us in this project for stalker. The next version of project Choice of Destiny 0.25.

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Global modification with new storyline, models and locations. Convoluted, detective events await us in this project for stalker. The next version of project Choice of Destiny 0.25.

Version Notes

Choice of Destiny 0.25:

- Rebuilt location, hight version;
- Added more transport (vechiles) to location, static non usable;
- Added more flying anomalies;
- Added 4 quests at village;
- X-Ray engine changed. Was decided to close dev. own version of X-Ray engine and now we using:
X-Ray Engine 1.6 x64 STCoP WP Engine;
https://github.com/mortany/stcop-engine
- Using new version of X-Ray - fixing bugs which was in previus versions.
- Added MAP of Level Hallway to PDA;
- Added new loading screens of level Hallway;
- Added new helicopter patrol;
- Added awnings on the blockpost military;
- In one of the awning added military squad;
- Added squad in shop, near village;
- Added stalkers to underground bar, between Cordon and Hallway. So far, the barman and trader are not set.
- Fixed mutant respawn, it didn't work, now it does. Mutants should spawn after a while time.
- Fixed respawn for more than 30 squads of stalkers and bandits. NPCs will respawn after a while time.
- A new subspecies of blind dogs has been added to the map. These are big blind dogs. 
https://i.imgur.com/aO6nJbS.png
https://i.imgur.com/a4x5wXa.png
https://i.imgur.com/96Olf2T.jpg
- Fixed R1 Static Render. Now works.
- On part of the Cordon, at the farm is now a working repairman.
- Added repairman, on Cordon in military KPP (blockpost).
- Added squad in Church at the Cordon.
- Added 3 bandit squads to the pool, near factory.
- Small edit. Changed the game currency from Rubles (Russia currency) to Hryvnia (Ukraine currency), RU -> UAH. The price of goods, however, remained the same.
- Edited traders on the map. Now their number is 6 traders. Now you can buy supplies and ammunition from them, as well as weapons and body armor.
The kits are still starting and will still change. 
- Added a small number of unique characters on the map. Example on screenshots.
https://i.imgur.com/2DDjHqB.jpg
https://i.imgur.com/sCPOrR4.jpg
https://i.imgur.com/mntRtzu.jpg
https://i.imgur.com/EYs0GBN.jpg
- Fixed a crash in dialogues, at the moment stalkers cannot guide you to some points on the location. This feature is not configured.
- Temporarily due to bugs with Mitrich, this version will have 2 Sidorovich. That is 2 characters with the same models.

Choice of Destiny 0.23:

- Added forest:
- OAK (mostly trees are Oak trees);
- Alder ;
- Cherry ;
- Pine ;
- Spruce ;
- Willow ;
- Burn Pine ;
- There was already "Topol";
- "Rostki" and bushes;
- Added global map (Hallway map incorrect currently);
- Added helicopter sound;
- Added TV to some places;
- Added sleep places;
- Deleted some squads because it's crashed (maybe logic with new AI map);
- All bandits on the level now enemy (You can try to observe them);
- Fixed that mutants don't attack the main actor.
Now all mutants attack Actor, also bloodsuckers are fixed too.
There are places where lots of bloodsuckers (be careful), they attack actor now;
- Storyline freeplay;
- X-Ray Engine updated to 1.7
- Removed Atmosfear 3;
- Added SWTC;
- Edited Actor UI;
- Added location Hallway (Escape 3120 + Darkscape 1865);
- Reworked a lot of static 3D models;
- Added new static 3D models;
- Added wallmarks on level;
- New textures;