S.T.A.L.K.E.R. Anomaly
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Inakrin

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inakrin

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About this mod

A simple addon creating an ability to gain exp for literally every thing stalker could do in the Zone. With each new level stalker grants strenght and speed boosts as well as some skill points to spent in the SHIFT+C window.

Permissions and credits
Mirrors
Well, hello there. Here's some update for my RPG mode.
Long story short:
Every single action you could do in the Zone you'll get an exp. Either killing someone or completing tasks or even discovering some new areas (with new HABARR yey!). So you're growing constantly. Hit new levels, hit SHIFT+C and see what you've got.
Since it now fully depending on the player's rank, I'd hardly suggesst to use it in a company of some rank boosting addons. For examples, you could use this one from Yakovleva.
Since you're growing with your rank no additional exp adjusts. You're just playing and getting all these fresh levels. Safe to midgame, no new game required.

README:
Oh hai.
This is Anomaly RPG system createdy by Inakrin.
There might and will be some bugs and incompatibilities because I hate lua. You have been warned.
So here's what we have.

[GAMEPLAY SECTION]
1. EXP: Getting exp will grant skill points which could be spent on 8 ways of char's development. See more below.
2. LEVEL: Actually there is no hard cap to leveling but since there is ingame rank limit you could raise (in theory) up to 168th lvl (or to 246th with ranks addon) which is good enough to master at least 4 skill branches (they're endless and their bonuses still raising with pts invest but the last skill is opening on lvl 44).
3. DAMAGE OVERHAUL: As for some new unlethal mechanics there was a damage overhaul system. So hitting a limb now deals no match of damage comparing with direct torso hit.
4. REASON BARRIER: Now you can not kill you target repeatedly hit its elbow or knee. Aim better!
5. PROGRESSION: As it pretty fashionably these days so I had add constant boost with leveling up. Now you'll get 2 extra kilos of carryweight per level. Your speed is also increasing by 0.5%.
6. QUALITY OF LIFE: Some skill branches are opening pretty neat perks. So Stalker branch gives you Empathy (hitmark on landing a good shot), Recon (placing deadbodies on you maps), Vampire. Looter branch gives you a prepared ground perk (lvl2) which is auto-unloading weapons on the looting bodies. Level 3 grants you an auto-collector perk which is relocating ammo, meds and artifacts.
7. BLOODY TECH: Mechanic's branch unlock an ability to restore your gear conditions via killing but this is just unlock. An amount of repair is fully up to profile branch: armorer for armor, surivalist for helmet and one of choosen guns for their repairing. So if you're on zero points you'll get no repair at all.

[SKILL SECTION]
Skills are separated by 8 different ways to boost.

1. Small caliber mastery
Inflicts pistols and smgs.

  • Ghost ammo: 1% per master level or ammo into when hit an empty. Works 1 time before reload
  • Heavy shot: increasing damage. That is all. 10% per level by default. Adjustable via MCM
  • Explode: Every time you're killing an enemty, it might explode with 40% chance. And that's the feature!
  • Cripple shot: You can stop an enemy by shooting to his leg.
  • Disabling shot: With proper hit you could disable target's weapon for a moment.
  • Prestige 1: Armor proof. Armor piercing rounds. Increasing damage by 20% against armored target.
  • Prestige 2: Disarming shot. Point at the right arm and see your enemies disarmed

2. Big caliber gun
Inflicts any rifles. Same as smg but just don't get too close to enemies after level 3.

3. Exotic guns
Inflicts shotguns and launchers. Same as rifles but boom is smaller and more armor-piercing.

4. Survivalist
Need more chances to survive?
  • Second wind. Restore 10% of stamina if needed.
  • Bullseye. Yep additional 5% damage by any weapon
  • Cyber-medic onboard. Checks if stalker is bleeding and inject some coagulant if needed.
  • Head of dodger. A chance to ignore any headshot hits
  • Ignorant one. Reduce any incoming damage by 15%
  • Prestige 1. Skilled doctor. Any medkit effects are lasting longer (20% + 3% per survival level above it )
  • Prestige 2. Pure water. Any non-alcohol drinks are restored health and psy-health

5. Armorist
The best defence is not an offence. It is a defence with some point in armorist.
  • Careful wearer. Your armor lasts much longer
  • Traditional kevlar. Increasing physical resistance by 25% + 1% per armorist level
  • Ignorant two. Ignore additional 15% incoming damage
  • Spiked. Reflects back 50% damage + 1% per armorist level or above it back to enemy
  • Anomalous materials. Reduce any anomal damage by 25% + 1% per armorist level above it
  • Prestige 1. Body of dodger. Grants 25% chance to completely dodge a hit. If both armorist-5 and surival-4 are taken, chance is increasing to 50%
  • Prestige 2. Refreshness. Grants immunity to any lasting negative effect excluding alcohol

6. Looter
It's all about getting some HABARR from dead bodies and stashes
  • Ammo eater. You're just getting more ammo by looting. No questions. Enables autolooter mode mk2 (auto relocates ammo from the looted body)
  • Unloader. Automatically ejects ammo from guns on looting body. Enables autolooter mode mk3(relocate meds)
  • Artifinder. Gives 20% + 2% per looter level above of chance to find an artefact
  • Better gun. Looted guns are better by 10% + 1% per looter level above it
  • Better outfit. Increases quality of found outfits and helmets. Enable autolooter mode mk4(artefacts)
  • Prestige 1. Beggar. Increases amount of looted money by 15% + 3% per looter level above it
  • Prestige 2. HABARR-schik. Gives 25% chance to get a random stash info on body.

7. Bloody tech
  • Careful handler. All you devices are consuming much less enery
  • Helmet-keeper. Enables an ability to kill-repair helmets (depends on surivalist skill)
  • Weapon-keeper. Enables an abilite to kill-repair weapons (depends on profile gun skill)
  • Unjammer. Grants a chance to improve you weapon's conditions by unjamming it
  • Armor-keeper. Enables an ability to kill-repair armor (depends on armorist skill)
  • Prestige 1. Clean the barrel. Reduce weapon's condtition draining during shooting.
  • Prestige 2. Good riddance. Any repair stuff now lives longer.

8. A hero. Or a victim. Whatever.
  • Empathy. Or xmark. Shows on hitting a target. Customizable via MCM
  • Recon. Points a dead body of either stalker of monster on both mini-map and pda map
  • Duke Nukem. Reloading just removes 25% + 1% per hero level above it of radiation
  • Runner. Slow regen of health during running. The faster the better - 10% + 1% per hero level above it.
  • Vampire. 10% + 5% per hero level above it of damage returns as health.
  • Prestige 1. Warlok. Killing someone fully restock weapon clip.
  • Prestige 2. Necromancer. Increasing overall damage against an undead by 50%. In return any kill of living restore health, stamina and psy health by 10% and fully stops bleeding.

[Installation]
UNINSTALL OLD VERSION! Drop the gamedata in your anomaly folder or use some kind of mod manager. I'd reccomend using Mod organizer because archive was build for it

[Credits]
Demonized, Haruka, Grok -- I stole everything from you scripts I can and I don't regret! Because y'know -- Lua... Cry of pain from pythonist.

[Update log]
Update 1: Added fomod compat and moved some perks to extras
Update 2: Added tweak slider for damage output
Update 3:Added compatibility PATCH for BHS mod (enables via MCM), level cap and move both "Recon" and "Warlok" to MCM too.
Update 4: new perk, some tweaks with no saving progress
Update 5: new UI (shift+c) some backward compatibility issues resolved and different stalkers/monsters dead icons in mini-map/PDA map
Update 6: Now you're choosing your path by yourself. Just open the UI after leveling up and pick you perk to boost and either damage (no level limit) or defence (10th level max)
Update 7: fixed issue with frozen exp and restrict both warlok and recon perks on the first level. Because you know. seems like it'll be skill tree.
Update 8: weapon rework. Automatic desert eagle, laser accuracy on BM16, sniper able to knock down. Some more stuff like this. Ah yes, hitmarks are included.
Update 9: Gun boosting fixes. Now should work with any optic addons.
Update 10: Fixes fixes fiiiiixeeeees! Mostly is damage taking and scope issues.
Update 11: resent boosting ability from reload directly to the shooting. Gun could be removed to the inventory but that's ok. Added install option with UI DX8 adaptation
Update 12: more bonuses more meta. Check it out
Update 13: a lucky number. Let's call it a day and stop developing. Now just tech support