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Kennymylenny

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Kennymylenny

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557 comments

  1. inait1
    inait1
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    Sticky
    it works perfectly with patch 1.2.1 .

    here what you need to do ;
    rename it ;
    delete all the line of the pak name.
    the pak name should  be like this ; ( .pak ), or you can name it  ''ledgegrabbing.pak'' . i am using this name and it works like a charm. now.. you're good to go.
    PS ; i am curently using more then 50 mods for stalker 2 from NEXUSmods.
     i just wanted to thank the modder and others for the hard work. apreciate it. truly. keep up the great work.
    1. Witcher147
      Witcher147
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      Thank you
  2. kobenisloppytop
    kobenisloppytop
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    Pirated the game because I'm in a very poor monetary situation right now. Other mods work fine, except this one doesn't seem to. Version 1.1.1. Anybody know anything about this? And before you give me flak for pirating the game; I'm not choosing a game over food and electricity, thanks. I still deserve to be entertained.
    1. Club2DeathAngel
      Club2DeathAngel
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      Entertain yourself with a book.  You aren't entitled to whatever you want.  Can't stop you, but you deserve to feel bad.
    2. HighTechV
      HighTechV
      • supporter
      • 1 kudos
      @Club2DeathAngel  Geez get off your moral high horse. 
  3. swannylad
    swannylad
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    Doesn't seem to be working with Patch 1.2.
    1. SSovets
      SSovets
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      Confirming it doesn't work with the new patch, can't jump on a ledge at eye height (or is it weapon height? roughly reticle height when looking horizontally) neither with nor without any of the mod variants.
    2. ZirkiZ
      ZirkiZ
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      yea, waiting for a fix
  4. Sprayy
    Sprayy
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    • 5 kudos
    Thanks, still working in Steam.
  5. crookedsaloongames
    crookedsaloongames
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    does this work with game pass edition as well?
  6. DEMONJEANK
    DEMONJEANK
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    Here is a potential solution for the latest issue with this mod and patch 1.1.4.

    Go to your ~mods folder, look for this Ledge Grab mod and delete the folder: Kennymylenny's_Ledge_Grabbing_(Lower) V1.3

    It should work fine after that.



    Now, if you have another mod whose pak has an ObjPrototypes.cfg therein, like Desolation, then you can take the following steps to add the settings to that same type cfg from Ledge Grab into the one in Dessolation

    You will need this this pak tool to open up the pak file for this mode and make the changes that you need.
    StalkerPak Tool: https://www.nexusmods.com/stalker2heartofchornobyl/mods/374


    1. Backup the mod whose pak has this type of cfg, ObjPrototypes.cfg.

    2. Download: https://www.nexusmods.com/stalker2heartofchornobyl/mods/374, then save it somewhere else other than your game file. Save it in your documents under its own folder or wherever you can find it easy because you will need it.

    3. Create a copy of this Ledge mod in the newly created StalkerPak Tool folder, then grab the pak  Kennymylenny's_Ledge_Grabbing_(Lower) V1.3.pak from Ledge Grab mod and drop into the StalkerPakTool v4.bat in the StalkerPak Tool folder. This will extract the pak into a new folder by the name Kennymylenny's_Ledge_Grabbing_(Lower) V1.3, which should appear in the same StalkerPak Tool folder. 

    4. Open the Kennymylenny's_Ledge_Grabbing_(Lower) V1.3 folder and navigate to and then open the ObjPrototypes.cfg

    Kennymylenny's_Ledge_Grabbing_(Lower) V1.3\Stalker2\Content\GameLite\GameData

    5. In ObjPrototypes.cfg, use CTRL + F, then type "vault" and click find twice, which should take you to this part of the cfg:

    VaultingParams : struct.begin
          MaxAngle = 125
          MaxTestDistance = 125
          StartDistance = 20
          HeightBetweenObjects = 123
          WidthBetweenObjects = 60
          VaultOverMaxDepth = 25
          // offset from obstacle behind character when landing after vault over action
          VaultOverLandOffset = 100
          MinObstacleHeight = 85
          MaxObstacleHeight = 250
          IsAllowed = true
          // Minimum forward input that allows vaulting [0, 1]
          MinForwardAxisInputValue = 0.0
          StartWithSprintPressed = false
          FrontSearchRadiusModifier = 2
          DepthTraceRadiusModifier = 0.9
          WindowBackTraceRadiusModifier = 0.5
          WindowBackTraceHeightModifier = 0.8
          LandingMinHeight = 10
          MaxWindowDetectionIterations = 20
          MaxLandingDetectionIterations = 15
          MaxLandingOffset = 350
          LandingCorrectionAdditionalSize = 2
          LandingMaxSlope = 90
          VaultOverStandingHeight = 0
          VaultOverCrouchingHeight = 40
          AboveObstaclesCheckHeight = 55
       struct.end

    6. Repeat step #3 but with Desolation instead of Ledge Grab to extract the following pak from the former: ZZZZ_Desolation_P.pak

    7. Navigate to this path below on the extracted folder and open ObjPrototypes.cfg
    ZZZZ_Desolation_P\Stalker2\Content\GameLite\GameData

    8. On the Desolation's ObjPrototypes.cfg repeat step #5, which should take you to the same spot as the ObjPrototypes.cfg from the Ledge Grab.

    9. Change the values for vault on the Desolation's ObjPrototypes.cfg as seen on step #5. You can either change them one by one or you can copy and paste from step #5 here or from the Ledge Grab's ObjPrototypes.cfg from earlier.

    10. Save and close the Desolation's ObjPrototypes.cfg.

    11. Go to your StalkerPak Tool folder and grab and drop the folder ZZZZ_Desolation_P into the StalkerPakTool v4.bat. This should repack that folder into the pak by the same name, overwriting the ZZZZ_Desolation_P.pak from earlier inside the StalkerPak Tool folder.

    12. Drag, drop, and overwrite the ZZZZ_Desolation_P.pak in your Desolation's folder in ~mods.


    If you are running Nexus Vortex , then make sure to deploy your mods, and even use the Mod merger in Vortex one more time if you have other mods on your ~mods folder just to ensure there are no other conflicting mods and merge as needed.

    It should work now.
  7. shin0bi272
    shin0bi272
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    If it stops working even with the _p added try moving it to the bottom of your folder by adding enough z's to the beginning of file name so its the last file.  That will put it last in the load order. 
  8. nolan096
    nolan096
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    with the latest update, I found a comment here, credits to that dude. It works by adding "_P" before .pak and just start the game right now and it works. 
    1. gugubuuu
      gugubuuu
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      Thanks, work for me
    2. Hairyone
      Hairyone
      • supporter
      • 1 kudos
      Following the adding "_P" before .pak instructions it is working for me with the latest patch.
  9. FrostKeygen
    FrostKeygen
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    Kennymylenny Help us pls, hard to play without this mod...
  10. lncubus
    lncubus
    • member
    • 1 kudos
    It stopped working for me too after the last update.
  11. FrostKeygen
    FrostKeygen
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    After 1.1.4 update didnt' work for me :(

    Steam Version