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Not_coolEd

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NotcoolEd

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About this mod

A collection of the main community mods aimed at adding new items to the game.
The basis for the build is Refactor DynamicItemGenerator.cfg, which allows you to resolve conflicts and conveniently manage item generation from NPCs.
If you want to add integration of your mod, email me.

Requirements
Permissions and credits
Changelogs
The basis for integration is Refactor DynamicItemGenerator.cfg, which makes it very easy to work with item generators for NPCs.
If you want to create your own mod concerning the DynamicItemGenerator.cfg file, please use Refactor DynamicItemGenerator.cfg as a basis. It is much better than the vanilla file of many thousands of lines.

Use modules to create your own build if you don't want to have all the items at once.
When creating your own build, don't forget to add the localization files of one of the common mods.
The mods listed below with the note (Adds without conflicts) are not in the modules and you can add them to your own builds if necessary.

What's the file CIG_FULL about
This mod combines all the major community mods that add new items to the game.

---
Project Itemization WITH CONSUMABLES v0.36 (The first aid kit no longer heals instantly.)
or
Project Itemization NO CONSUMABLES v0.36 + Pillhead v0.1.6
---

Mutant Loot v1.1.5 (Adds without conflicts)
Mutant Loot Addon v1.0.4 (Adds without conflicts)

Factions Patch
 v0.3.1

Technicians rework v1.1.2 (Adds without conflicts)
Extended Equipment v1.1 (Adds without conflicts)
   + z_CIG_Module_ExtendedEquipment_P
Repair Kit Bundle v1.1.1 (Adds without conflicts) 
   + z_CIG_Module_RepairKitBundle_P

NPC with Attaches (Full standalone) v0.9.7.2 as z_CIG_Module_NPCWithAttaches_P
 * only variants of assemblies are used
 * completely rewritten the logic of dropping modified weapons from NPCs

Localization uses Real Weapon Names Global  (Adds without conflicts) 

Other changes to NPC item generation:
- Armor will drop out of npc 50% of the time.
- Most npc will be in medium armor. Even in the later stages, heavy armor and exoskeletons will be scarce in npc's. 
- The assortment of npc weapons will increase with player level, but most will be with regular guns, such as ak-74. Top guns will fall out less often.
- Snipers will only get sniper rifles.
- The wear and tear of dropable weapons and armor is random.
- Grenades should mostly not fall out of npc.
- Weapon attachments and blueprint flashcards are not in the generation. But you can add a module to make npc's have weapons with attachments and blueprints.
- There is a small chance of artifact and detector dropout.

Installation
Delete all files of the mods listed in the description, if you have them.
Transfer the files from the archive to the ~mods folder


Uninstallation
Get rid of all non-vanilla items. Wait 24h and hope for the best =)


The plan is to make another mod-build, adding to this other mods I use to make the game more comfortable.


Affected files:
- DynamicItemGenerator.cfg
- Gamepass_ItemGenerators.cfg
- QuestItemGeneratorPrototypes.cfg
- MeshPrototypes.cfg