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Created by

Benedikt Werner

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einsvader

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About this mod

Automatically move and sell cards using golems

Permissions and credits
NOTE: I won't be updating the Nexusmods version anymore. Use the Thunderstore version instead which will continue to be updated as needed.

This mod adds golems which can be used to automatically move cards around, sell them, and craft things.

To get started with the mod, explore the Jungle (which can be found on the island). You can find all the new ideas this way by exploring the new cards you will find this way.

Some basics

Storage Place

After using a filter on it (explained below), all produced cards in the area around
the storage place matching the filter will automatically be moved onto it.

Filter

Basically just a list of cards. Place any cards on top of it to add them to the filter. Use a villager to clear the list.

You can then add it onto a card that accepts a filter to set the filter of that card.

Location Glyph

Location glyphs are used to tell golems where to take cards from or where to move them to.

To bind a location glyph, simply place the building you want to bind it to on top of the glyph.

Hovering over the glyph will highlight the bound building in blue.

Golems

Golems come in three sizes: Normal, Large, and Humongous.

The larger the golem, the slower they act by default but the more cards they can hold and move at once.
Larger golems can also hold more golem modules which can make them much faster.

To use a golem place a location glyph on top of it. The golem will then periodically take cards from the building the glyph is bound to.

If you use a filter on the golem (while it doesn't have any glyphs) it will then only take those cards.

If you add a second location glyph onto the golem, it will then move the cards to that location. If you don't add a second glyph, it will
just dump the cards next to it (you can use storage places to catch them).

Golem Modules

Golems Modules can be used to make golems work faster or adjust their behavior.

To insert a module into a golem, simply place it on top of it while it doesn't have any location glyphs. To remove modules again,
place a villager onto the golem.

  • Speed Module: Makes the golem work twice as fast. Can be stacked.
  • Selling Module: Makes the golem sell all the cards it takes and then dump or move the goal onto the target location. If the target location is a chest, any gold that doesn't fit into the chest will be voided to avoid overflow. Mutually exclusive with the Crafting Module.
  • Counter Module: Use coins onto the module before inserting it to set the counter to that amount of coins. The golem will then only take cards from a stack if it has more than that number of cards. This can for example be used to keep a certain number of cards but sell everything above that.
  • Crafting Module: Set a recipe by placing the corresponding cards onto the module before inserting it. The golem will then take cards to build up that exact stack and then dump it next to itself to make the crafting start. You can use a Storage Place to collect the result. Mutually exclusive with the Selling Module.

Manual Installation

This mod requires BepInEx to work. BepInEx is a modding framework which allows multiple mods to be loaded.

  • Download and install BepInEx from the Thunderstore.
  • Download this mod and extract it into [code single]BepInEx/plugins/[/code]
  • Launch the game

Links

  • Github: https://github.com/benediktwerner/Stacklands-GolemAutomation-Mod
  • Thunderstore: https://stacklands.thunderstore.io/package/benediktwerner/GolemAutomation
  • Nexusmods: https://www.nexusmods.com/stacklands/mods/8

Changelog

  • v1.0: Initial release