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IKennyAgain

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IKennyAgain

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  1. IKennyAgain
    IKennyAgain
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    I wanted to work on Balaclava versions of some suits, make it optional, but the number of suits that i can make optional is limited, so I wanted to know peoples opinion on that wich suits better be with optional balaclava version.
    Also it can be done through changing suit to cobined version (torso+pants, cant change visual of pants), maybe some suits should be changed like that. Also wanted to know opinions. 
    Theres a thread at Forum page of this mod, please respond there.
  2. Kagenokenshin
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    Hello, I've been loving the mod so far and wanted to thank you for your incredible work! I have a question though. Does this mod add new missions? I only got 4 4E missions before and now the map is filled with them. And if I ever delete the mod, will all the unlocked gear stay unlocked?
    1. IKennyAgain
      IKennyAgain
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      actually dont remember why missions is unlocked. as i remember theres no modifications for this in my mod. also unlocks is managed by your saves, idk how it will go if you delete mod. 
    2. Kagenokenshin
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      I just deleted the mod to test it and game closes immediately after press any button to continue part(basically at launch).
    3. IKennyAgain
      IKennyAgain
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      It happens bc you saved custom outfits. When youll try to launch game after deletion of the mod it will crash. Setup mod again, save lodauts with standart suits, and then delete mod
  3. inkrediboy360
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    @IKenny - quite the composite Mod you put together - the level of work by you and all parties involved is astounding.  I say it all the time, but what you modders accomplish is F'ing mind blowing.  Thank you for posting this and sharing it with us brother.  I have to say you mastered the FOV zoom function the best out of all the FOV mods out of the box.  The base FOV for normal movement and most importantly the separate Aim Down Sights (ADS) lift your weapon zoom is perfect.  However, its been bothering the curious nerdy side of me (sifting through these files) of how you are pulling that off.  I don't see a clear config file or obvious setting that is controlling that "zoomed" FOV amount (only the global overall FOV).  I downloaded the OG Fusion Mod by itself and it does nothing for the aim zoom FOV (which is my biggest complaint of the game) however your Blur Fusion Mod alternative here does it flawlessly (2 individual values).  On the slight chance you read this I would be honored if you could share where you're controlling this separate aimed "zoom" parameter number?  Excellent generous skilled work - without question.  We are in debt.  
    1. inkrediboy360
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      After more surveying the contents of the ini configs, it looks obvious in retrospect :), but I see its modified in the blacklistcamera.ini file  you include in the "update" folder.  Specifically the [_zoom] target FOV=0.85 under Camera Mode's Modifiers.  Modifying this value gives free control of aim down sights zoom level completely independent of the value 90 for base FOV non zoomed - Brilliant!  Disregard my inquiry and again thanks for the modification ability.  I originally asked this btw due to the fact I was under the impression that the Original Fusion mod itself was what is giving this ability of control, but it looks like they only provided 1 FOV value factor and did not separate zoom from base Field Of View.  Your blacklistcamera.ini is the magic piece.  THANK YOU!  
    2. IKennyAgain
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      GJ bro for finding it yourself! Im not reading messages so often, sorry for late answer. But yeah, yuo get just a glimpse of how this game is modified. Im modding this game like from 2018 and spend hours to make it all together. Especially VoiceOver mod was such pain in the arse: you just sit through all this voicelines and changing their id, then you do this like 4 times bc every level file have patch 1 to 4 file for it wich also contains voiclines so thay also need to be searched and changed... Yeah. Love that you liked my mod, it is literally 7 years of my mindfreaking on this game. 
    3. inkrediboy360
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      @IKennyAgain - thanks for the response brother. Sincerely thankful that you shared this creation with us.  Extremely talented work.  I sent you a DM regarding the SP Conviction Fusion Mod, and was inquiring if the ADS Zoom control parameter you have here is available for that title as well.  I can't say I have had any luck identifying that control if it exists, but I'm no coder and am guessing I'm hazing right over it every time.  Is it available to modify?   

      (Edit update) - I guess I should ask specifically "can" it be done to Conviction as the OG Fusion Mod for both titles never actually provides this feature period.  Its your Blur additions to Blacklist that are the secret to ADS zoom.  Forgive me for mixing these two mods up.  So let me correct my question with that IKenny, can you give us this option in Splinter Cell Conviction with a "Blur" zoom mod?
    4. IKennyAgain
      IKennyAgain
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      Honestly I dont remember. I didnt modded conviction like for a year, but i can say, that all the .ini files for blacklist is coming from Blacklist.umd file. When unpcaking Conviction.umd, it also have some .ini files, but i dont remember if it have a convictioncamera.ini or smth like that. It has to be. So I think its doable, but need to be tested. 
    5. inkrediboy360
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      To anybody who was curious about this Aim Down Sites better zoom function being available in SP Conviction  - IKenny helped make it happen and is easily accessible with this link " https://www.nexusmods.com/splintercellconviction/mods/19?tab=description " - The convictioncamera.ini can be placed in your Fusion Mod update folder and edited just like in Blacklist.  [_zoom] fov setting parameter is what you're looking for.  I know this is a Blacklist thread, but mirroring what you have done here for SP Conviction is icing on the cake and could be helpful for those in the blind (like me).  F-ing brilliant mind and assist from Mr. IKenny - truly in debt to you brother.   THANK YOU.   
  4. Lion2000
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    We installed the mod on 4 different PCs. On 3 of them everything works fine, but on the fourth one after installing the mod the game refuses to launch. Tell me, what could be the reason for the problematic launch of the game?
    1. IKennyAgain
      IKennyAgain
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      Corrupted saves maybe
  5. UncleBARD
    UncleBARD
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    So i am using a mod that added all MP/Exclusive suits in SP as well.
    I came to this mod for the VO Patches. But it's seemed the patches only done for 4E missions only, am I right?
    If so, when can the patches be made for campaign story?
    1. IKennyAgain
      IKennyAgain
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      It will be very hard to do so, bc all scripting are related to dialogues in some ways and any little mistake can break campaign for iyou. For now i highly recommend to not use custom suits in campaign due to reported softlocks
  6. sa4ar
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    and can I make sure that the glasses always work even if I walk or run? to give them a pulse to search for enemies
    1. IKennyAgain
      IKennyAgain
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      Option for that is in files,but it only not cancells the pulse, pulse going when walk is hardcoded and cant be changed (at least for now)
  7. sa4ar
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    is there a mod to replace the sound of blacklist's glasses with conviction
    1. IKennyAgain
      IKennyAgain
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      Not possible
  8. MarvelousMod
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    Great work on this mod, lets keep splinter cell alive. 
  9. sa4ar
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    can i return the original haircut to sam?
  10. Techno505
    Techno505
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    Awesome mod, really makes Blacklist worth replaying. I did have a question though, I noticed in the wave video that you swapped from the night vision to sonar instantly. Is that also a feature or another mod? If it is a feature, how would I accomplish the same? I saw some other people mention holding down the NVG key but that doesn't work for me, or do I need to select another night vision mode under the gadgets list?
    1. I think he was using keyboard, maybe there's a shortcut key? Cause you certainly can't do that on a gamepad, you gotta switch it in the gadget wheel. 
    2. IKennyAgain
      IKennyAgain
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      I was using a keyboard, and theres a shortcut for this on KBM, but i know some mods that do the "hold dpud up" for changing mode, i dont really remember if my mod is have this .
    3. IKennyAgain
      IKennyAgain
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      Also if you having issue with changing NVG to sonar, try to unselect/select the goggles gadget, so your gadgets number is matching.
  11. Lion2000
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    The mod is cool, but I would like to know how to close all purchases of weapons and armor?
    1. IKennyAgain
      IKennyAgain
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      You can edit file PurchaseConfig.xml in Data/config filder. Theres price values of all items and suits