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Muddykat

Uploaded by

Muddykat

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About this mod

Spellforce Spell Framework provides an API for mod developers to create new spells or tinker with the existing ones.

Requirements
Permissions and credits
Mirrors
Changelogs
Donations
Capabilities
- Binding Spell Type from Gamedata.cff to spell effect logic
- Various events to trigger logic on such as:
- - Spell applied to the target
- - Spell is refreshed
- - Spell duration is over
- - Target is hit by somebody
- - Target hits somebody
- Caster AI handling. Now you can customize when units will or will not cast any spell.

We provide comprehensive set of tutorials, that can be found here

Disclaimer
This is initial release of framework for public usage. There might be issues, feedback is welcome
This mod framework is only available for the 1.61 beta version of spell-force platinum edition (public test branch on steam)