Adds a full hiring cost to units, now each and every unit you recruit is important and cannot be wasted. Gold will be critical.
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Changelogs
Version 1.1
Removed free upkeep from summons and slaves. Increased trading prices by 50%.
Version 1.0
Release
It's a very simple difficulty mod, by adding a hiring cost to units, you will need to face challenging decisions and recruit only what you need... or can. The mod adds an effect to the Waning Moon cycle if you are using DLC 3.
This prevents a lot of unit spam, and will likely require you to have a masterful handling on your economy and tactics. Hiring at towns and summoning might very well be your salvation. However, trading prices are increased by 50% to compensate, and slaves/summons do not have free upkeep anymore.
There should be no conflicts and can be safely added/removed at any time.
If you want to add even more challenge, check out my other mod: Not Even Bones Also try out my other mod if you want to play with a new archetype: Agora Mystica