About this mod
Gives each of the starting classes access to one constellation.
- Permissions and credits
- Changelogs
See my Alchemist Utility Belts mod for a starting constellation for the Alchemist; my Runic Armor mod for starting constellations for the Artificer; and see Orian34's Crafting Stars for a starting constellation for the Necromancer.
The Astromancer has access to some extremely powerful permanent buffs. These can be extremely powerful and it leaves the other classes in the dust regarding power levels. I'm also trying to follow how the other classes have certain mechanics which can be used by all classes (some Potions, some Glyphs, some Lesser Demons from shops). This mod partially addresses the power gap by giving each of the other classes one constellation.
- Alchemist - Stag
- Artificer - Anvil
- Demonologist - Conjurer
- Necromancer - Hourglass
Of course, these classes cannot craft Jewels, so the Falling Star event now drops 3 Jewels (mostly tier 1, but some special or tier 2 jewels). To aid in this, two Astromancer Shops have been added to the game, which spawn in Alluvyan, Misty Coast, Westguard or Estwal, Norgate, Coldmark. These will sell special jewels, Tier 2 jewels, and even Astromancy Minions and Celestials. But this shop is very expensive! (Thanks to ViktorK on the Explorminate Discord for this idea.)
If playing with multiple classes, choosing a second class does not give you their constellation. And if you multi-class into an Astromancer, the Falling Star event will change to drop Stardust as normal.
This only affects new games and is required thereafter. Children of Nor DLC required.
Feel free to comment here or over in the Steam forum discussion.
And see Orian34's Lunar Augur for another way to grant Constellations to the other archetypes.