Gives each of the starting classes access to one constellation.
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Changelogs
Version 1.2
Added 2 Astromancer shops to aid in attaining jewels. It is expensive though.
Version 1.1
Added package art and marked as required for save games.
Version 1.0
Initial release.
The Astromancer has access to some extremely powerful permanent buffs. These can be extremely powerful and it leaves the other classes in the dust regarding power levels. This mod partially addresses the power gap by giving each of the other classes one constellation.
Alchemist - Stag
Artificer - Anvil
Demonologist - Conjurer
Necromancer - Hourglass
Of course, these classes cannot craft Jewels, so the Falling Star event now drops 3 Jewels (mostly tier 1, but some special or tier 2 jewels). To aid in this, two Astromancer Shops have been added to the game, which spawn in Alluvyan, Misty Coast, Westguard or Estwal, Norgate, Coldmark. These will sell special jewels, Tier 2 jewels, and even Astromancy Minions and Celestials. But this shop is very expensive! (Thanks to ViktorK on the Explorminate Discord for this idea.)
If playing with multiple classes, choosing a second class does not give you their constellation. And if you multi-class into an Astromancer, the Falling Star event will change to drop Stardust as normal.
This only affects new games and is required thereafter. Children of Nor DLC required.