All recipes for Alchemist, Artificer, Necromancer, or Demonologist will be unlocked at the start of the campaign (including random scenarios).
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Changelogs
Version 1.2
Updated for version 1.9, which removes the Demonology workaround in favor of the new option for starting Demonology recipes.
Random scenarios now reference the list of initial recipes by content path, rather than file ID, to make this more robust in case of future patches. (The file ID changed after the patch.)
Version 1.1
Added workaround for Demonology recipes, which only works when you build the Demonology rooms. If you start with the room or add it via the Dev Console, the recipes will not show up.
Version 1.0
Added support for the 3 random scenarios.
Version 0.5
Initial mod
When starting a new campaign, this automatically unlocks all the crafting recipes for the 4 classes in the game (Alchemist, Artificer, Necromancer, and Demonologist). This includes all unique and hidden recipes.
This is meant to be a convenience mod, for players that already have experience with the crafting systems. Having all the recipes unlocked merely means you don't need to reference an external guide for the recipes anymore.