SpellForce 2 Gold Edition

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D-503

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0D503

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3 comments

  1. Dinovart
    Dinovart
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    Unfortunately, there are many bugs (or many units are "placeholders"). Tested skirmish in "Demons of the past". Human unit with torch looks like crossbowmen (e.g. have the same animations, model and textures; many new units have only unique names but replaced by vanilla units). Vampire bat in undead sub-faction looks like retextured gargoyle (I`m not sure how this creature shall actually look - never finished campaigns). Gryph-like "beak-smth" creature in "Clan" faction looks like regualr flying orc. Gladiator, firebreather, beastmaster look like regular barbarians. War boar, drummer, hornblower look like mercenary orc. Cyclops look like regular throll unit.
    1. 0D503
      0D503
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      Thanks for your feedback mate. Yup, they are placeholder models for now cuz I don't have any modeller and/or animator here. I'll add custom models in future, at least once I understand the file structure of skirmish entries and as such be able to add a brand new faction altogether or make the engine read new spells. As for the Shaikan and Nameless, welp, I'd say stay tuned, cuz the next version will see major additions to the dragon bois. I don't have any plans for the Nameless unfortunately.
  2. Dinovart
    Dinovart
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    Amazing mod. 3 of 5 armies are now diverse, and many "wild" and npc units are now parts of armies. This mod strongly reminds me MIRAGE mod for "Paraworld" in terms of concept and quality. My only suggestion is to add some units to Shaikan and Nameless, to make them as powerful as other 3 factions in skirmish. For Shaikan, probably, dragon riding ability for main hero (like in campaign)+"super-titans" - elder dragons from campaigns (one brown and one "deathwing-like" black). Some bosses/campaign exclusive units for Nameless would also suit well.