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9 comments
Fixed the crash due to toilet animation
Thread[Thread-1,5,main]
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.Error: animation not found:[toilet1bmask]
fi.bugbyte.framework.library.AssetLibrary.getAnimation(AssetLibrary.java:503)
fi.bugbyte.framework.library.AssetLibrary.getAnimation(AssetLibrary.java:456)
fi.bugbyte.spacehaven.stuff.Entity$TaskFrontAnim.init(Entity.java:129)
fi.bugbyte.spacehaven.stuff.Entity$ActionState.init(Entity.java:254)
fi.bugbyte.spacehaven.world.elements.WorldObject$ObjectState.init(WorldObject.java:7068)
fi.bugbyte.spacehaven.world.elements.WorldObject.init(WorldObject.java:9088)
fi.bugbyte.spacehaven.world.ElementGridImpl.initWorldElements(ElementGridImpl.java:1432)
fi.bugbyte.spacehaven.world.BluePrint.init(BluePrint.java:2703)
fi.bugbyte.spacehaven.gui.GUI$MultiElementButton.initBluePrint(GUI.java:5028)
fi.bugbyte.spacehaven.gui.GUI$MultiElementButton.<init>(GUI.java:4891)
fi.bugbyte.spacehaven.gui.GUI.addMultiElement(GUI.java:10644)
fi.bugbyte.spacehaven.gui.GUI.addMultiElement(GUI.java:10631)
fi.bugbyte.spacehaven.gui.GUI.doButtons(GUI.java:11978)
fi.bugbyte.spacehaven.gui.GUI.setWorld(GUI.java:16021)
fi.bugbyte.spacehaven.SpaceHaven.initGame(SpaceHaven.java:432)
fi.bugbyte.framework.Game$LibraryLoadTask.load(Game.java:194)
fi.bugbyte.framework.LoadState$LoadScreen.update(LoadState.java:70)
fi.bugbyte.framework.screen.Screen.updateScreen(Screen.java:480)
fi.bugbyte.framework.LoadState.run(LoadState.java:144)
fi.bugbyte.framework.Game.render(Game.java:867)
com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:401)
com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:139)
com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:111)
fi.bugbyte.spacehaven.MainClass$3.run(MainClass.java:393)
So i guess something with the toilet is not working properly :(