This mod allows you to construct objects directly in front of wall power nodes, wall thermal regulators, and wall lights, eliminating the requirement for a free tile in front of them.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This is a very basic mod with nothing unique or anything. Go nuts.
File credits
This mod was inspired by the "Better Wall Objects" mod by Joomin. While I didn't reuse any of the files from that mod, it did show me how to change the tile requirements. This mod does essentially the same thing, but is based off of the current (as of writing) code version of v0.12.1, and with wall light support added.
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To use, you will need a modloader - this was tested with Tahvohck's, version 0.9.1. See the Space Haven discord (https://discord.gg/nTCTCC) for a link to a current version. Just unzip this file into a "mods" folder (if it doesn't already exist, create it) inside of your game directory (for Steam, it's \Program Files (x86)\Steam\steamapps\common\SpaceHaven\). Then run the mod loader, and make sure it's configured for the path to your Mods directory and your game executable (in the game directory). You should be good to go!
This mod basically just replaces the XML code for these three assets with custom code - the custom code is exactly the same as the v0.12.1 code, other than the restriction requiring a tile of space has been removed from their definitions. This same technique could likely be used to modify the space requirements for any objects in the game.