About this mod
This mod allows you to change properties of Power facilities.
- Permissions and credits
- This mod allows you to change properties of Power facilities.
SUGGESTED CHANGES
- Double solar power
- No system points for building any power nodes
- Energium Power Generator does not consume Energium so fast, but still produces same power
- Energy Rod Power Generators get increasingly/slightly more efficient for higher tiers
- Energy Rod Power Generators consume Energy Rods faster for hier tiers (more output power)
IMPORTANT NOTES
- First of all: the game often mixes the concepts of Energy vs. Power. Power is just energy over time!
- This means, the 'square blue ray icon' in the game actually means 'Energy' not 'Power'
- Hyperium, Energy Rod, and Energy Cell are just 'Energy Fuel' stored in the form of items
- A power generator converts 'Energy Fuel' to 'Energy': the speed at which it does it is be called 'Power'
- 'Energy Efficiency' is how much 'Energy' the power generator can extract from each 'Energy Fuel' unit
- 'Energy' of fuel = Number of Cycles per fuel unit X Energy per Cycle. 1 Cycle is 1 second.
- 2 Energy Rods equals 1 Hyperium, plus effort/resources for refining them
- 3 Energy Cells equals 1 Energy Rod, plus effort/resources for refining them
HOW TO INSTALL THE MOD
- This mod requires 'Mod Loader'. Thanks to CyanBlob for his tool.
- Download it from: https://github.com/CyanBlob/spacehaven-modloader/releases
- After installing, Mod Loader is located here: C:\Users\-USERNAME-\AppData\Local\Programs\spacehaven-modloader
- Place this mod inside the game's mod folder: C:\Program Files (x86)\Steam\steamapps\common\SpaceHaven\mods
- Run Mod Loader
TERMINOLOGY
- 'Default Values' are the standard values defined by the game
- 'Suggested Values' are the ones suggested by this mod after lots of testing
LICENSE
- I hereby grant unrestricted permission to BugByte Ltd. to use this mod's content in the base game without compensation.